It's like anime physics where a guy with the katana does a flurry of 1000 slashes but the gravity causing the other guy to fall into 100 pieces doesn't kick in until 10 seconds later when he realises he's been hit lol
I read all of your replies and im very happy im not the only one who wishes that.
i think some guys mistook i want a more fast paced game but thats not what i want.
as i said what i wish for is, an better appearing of the skill numbers that matches the actual skill animation. So if my Samurai does Hakaze he does 2 slashes. so i want 2 damage numbers to appear right when each strike hits the enemy. so the damage number timing in appearance is equal to the skill animation visually.
because right now the damage numbers randomly appear and the most part of the skill is useless. its boring to see a skill animation where the damage number comes before the animation ends. so it feels like the last hits are like doing 0 damage which is very sad so you cant really enjoy the rest of the skill animation.
but sadly some guys said here that would be hard for the devs to implement that because of an old engine right? is there any source for that like an statement ?
but they always say they want to give us an better game experience and for me i really can promise you this feature will make my game experience higher by 1000x. i would enjoy PVE much much more because it just feels good if the damage numbers are better timed. how many games out there DEPEND on the fact that for example the camera shakes when you cast an cool looking skills.. you know what i mean? placing damage numbers or things like camera shaking or vibrating is what makes pve or pvp in a game so much fun. but here every skill and damage feels like an dead static animation without any impact because the timing is so bad placed. the animation gets useless if the damage number screws up its timing.
imagine non turn based games would be like this. like action games. i know this is turn based but it counts for this game as well. especially BECAUSE its that. and btw its the only game i know that makes it like this. but everyone would love to have this. i cant imagine someone would prefer the current system.
cant we do anything about it ? i just now how strong it would increase my game experience and my enjoyment of the combat system. and by the way thanks for all your comments lol
Well in theory, they wouldn't have to change any of the normal client/server stuff for this.
The full damage of a three hit animation can still be applied at the same time. All that would need to change is how the client displays it to the player.
Most of it would depend on your camera angle, and mob position relative to you.
The rest should just be timing and math.
The one exception I can think of is if an animation connects prior to when its damage is registered for calculations.
then i really wonder why they dont implement that![]()
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