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  1. #1
    Player
    Ryulaido's Avatar
    Join Date
    Jul 2016
    Posts
    54
    Character
    Shujinko Yusha
    World
    Odin
    Main Class
    Paladin Lv 80

    How to make this game more impactful and more satisfying in its Combat System

    Hello everyone. I cant find any Thread about this so im wondering if i am really in fact the only guy in this game who is a bit unsatisfied with that matter.

    My suggestion is to improve the satisfaction in using skills : give every multi hit skill an separate damage number calculation. Every MMORPG even low budget mmorpg can afford to do that so its not an matter of money right?

    what i mean are skills like... Sam skills as Kasha Gekko or Yukikaze or DRK skills like Hard Slash or Soul eater or even "Osmose" (i dont know the english name of that skill)

    or blood spiller where the damage number shows up before the DRK actually hit the monster in the animation.

    so for me this game would be much more fun to play if the damage number had an better timing in showing up. sometimes the damage number show already up before teh character made the skill. isnt that very unsatisfying for you too?

    Why are the devs not changing that? there are alot of multi hit skills that only get 1 damage number for the total skill animation and even if its just 1 number it is very bad placed in its timing. royal authority from PLD shows up at the beginning where he didnt do the actual cool looking animation.


    the problem with that is, many animations seems useless and non-enjoyable if the damage is already done before the skill animation made its highlight moment. so it feels useless to watch it. it feels like that hit wont do anything anyway and is just for the eyes to feel better. but it would have much more impact if the damage would show up together along with the skill animations hits.

    there are alot of multi hit skills like from Ninja. That 3 hit attack where somehow only 2 damage numbers shows up which is pretty weird.

    so they gave nin more than 1 damage number but only 2 of his 3 hits? Thats so random.


    So can somebody explain me why the devs dont change this? why they dont improve this? would you agree with me it would have more impact and satisfaction in your combat feeling if the damage numbers would have a better timed apperance or give every multi hit also an separate damage number?


    Im really curious about your opinions and i hope we get an statement about that because if they dont change that at least i would like to understand why this is not happening considering every game support that so i cant imagine this big game has budget issues to implement that.
    (5)

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    If I'm not mistaken, you want numbers to appear after the attack has finished? And attacks that hit multiple times to show more than one number?
    (0)

  3. #3
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kaethra View Post
    If I'm not mistaken, you want numbers to appear after the attack has finished? And attacks that hit multiple times to show more than one number?
    I think he wants the numbers to appear when the attack "hits" so it feels more impactful. So basically, yeah though more on the attack "hit" and less on the attack "finishes", if they are different. Also yeah he wants multiple hit attacks to "hit" multiple times, showing numbers each time it hits. Like Lionheart/Omnislash and things.
    (0)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  4. #4
    Player
    Arkfrost's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    161
    Character
    Luma Arkfrost
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    Piggybacking on this idea: It would be kinda fun, if the damage numbers would also fly in the direction we strike. For example with Dragoon's Chaos Thrust: First swing shoots a number left, second swing shoots a number to the right and the thrust shoots one larger number through the enemy
    (0)

  5. #5
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    So I could agree that the timing of the numbers being shown could be different. And if they were Smart, they set up an internal scripting language to show when the effect happens and did NOT tie it directly to when the server processes it. We do have a client/server relationship, so even if we got what we want here. You'd still see the HP bar the target move before the attack 'finishes' This is because they do not wish Animations to self nerf abilities.

    As for multihit. The only effects we see do multiple numbers are those that apply their effect multiple times. Like a Barrage'd Straight Shot. For attacks that aren't doubled or tripled like that, they do their potency value in damage. To change it so other attacks that have multiple hits in the animation, they would have to divide the damage dealt (after potency and modifiers and such) by the number of hits. Again if they set up their internal scripting for this sort of thing properly, it shouldn't be that hard.

    So this is heavily dependent on how they set up their effect stack script.
    (1)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,254
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I like this idea. Also... Would desperately love if the proc lines could fly in a different direction than the damage. Anything that would make procs more noticeable without having to put a hotbar cluttering the middle of your screen.
    (1)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,272
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I do agree that multi hit skills should have multiple damage numbers
    it feels weird to do carve and spit and then see 1 big number rather than 3 smaller numbers
    (1)

  8. #8
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I've always wanted multi hit to be what it was back in 1.x. Back then when we would do multiple hits..we'd see..multiple numbers. Not like..a 6 attack animation and one number.
    (2)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    They would have to rebuild their entire engine and netcode in order to make numbers appear immediately after AOE attack.

    Whenever you AOE something, damage appears after the attack and it appears one after another on each mob, its a client<>server relations its not easy to change.
    (2)

  10. #10
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arkfrost View Post
    Piggybacking on this idea: It would be kinda fun, if the damage numbers would also fly in the direction we strike. For example with Dragoon's Chaos Thrust: First swing shoots a number left, second swing shoots a number to the right and the thrust shoots one larger number through the enemy
    That...

    Would be incredibly distracting.

    Also problematic for thrust/piercing attacks. What, would those fly through the boss to where you can't see them?
    (6)

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