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  1. #31
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Fynlar View Post
    Which is still very wrong. Have you ever actually seen an ultimate fight?
    In essence, Valkyrie_Lenneth is telling the truth.

    When Coil was released, it didn’t have a Normal and Savage tier with different degrees of difficulty. You just had “Coil”. While it was still relevant, people were complaining that Coil was either too difficult for most players at the time and felt that they were locked out of content. This was due to the fact that the story behind Coil was relevant to the events that happened leading up to A Realm Reborn.

    On the other side, you had the Hardcore Raiding community who felt that Coil was too easy and needed a bigger challenge.

    In order to accommodate both sides of the community, the team first introduced a Savage Tier for the Second Coil of Bahamut. This was an experiment to see how the Harcode raiding community would react to this level of difficulty. The mechanics they used in this particular tier were even more chaotic and unforgiving then their respective original versions.

    Yoshida explained that when they were creating 8-man raids during that era, they would create the fights, test them in a debugging mode and then tune them down to a level they thought would be harsh enough. Since players wanted even more difficult versions, they upped their game and made the mechanics as punishing as they could make them. Just as an experiment how far they could go, before even the hardcore raiding community would say it was too hard.

    In the meantime, the team was also looking for a way to make the 8-man raids more accessible for players who were only interested in the story behind it. Due to this, they officially introduced the “Normal” and “Savage” tier for all of the 8-main raids that followed Coil.

    The level of difficulty of the original Coil (before the nerfs) was comparable with the Savage tier which was going to be introduced with Heavensward. This was confirmed by Yoshida during the Live Letters. However, after releasing the first Savage tier for Alexander, the difficulty curve was quite steep, resulting in a Raid tier which was more difficult than Coil before it. The nerfs to f.i. T7 (resulting in the Renauds not one-shotting players) came after the Third Coil of Bahamut was released.

    However, the Savage tier from Alexander was still not as difficult as the Savage tier from the Second Coil of Bahamut. Since the Hardcore raiding community were not satisfied with the level of difficulty that the Alexander Savage brought to the game, the Savage tier from the Second Coil of Bahamut was used as an example for the “Ultimate”-tier they released not too long ago.

    So, in regards to that, the difficulty level of these raid tiers would be something like this (from “easiest” to “hardest”):

    - Heavensward Normal (and beyond)
    - Regular Coil
    - Heavensward Savage (and beyond)
    - Second Coil of Bahamut Savage
    - Ultimate (Unending Coil of Bahamut & The Weapon’s Refrain)
    (1)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  2. #32
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    I doubt a typical DF party would be able to clear Imdugud, let alone Melusine, Avatar or Bahamut Prime.
    (2)

  3. #33
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    This thread is filled with an Incredible amount of naysayers to coil difficulty.

    T6-T9 Savage are some of the hardest fights designed in this game TO DATE. This is coming from someone who has done Ultimate and I'd dare anyone to go into those fights at minimum ilvl and come back talking about how "easy" they are lmao

    Most people beat those fights when they were 20 ilevels above the instances and it was still unbelievably difficult. T7-T9 Savage are monsters with mechanics that survive the test of time and probably will do so for many years to come.

    So yes, T7 - T9 Savage is on par with ultimates as stand alone fights. What makes Ultimates tough is simply the fact it's a gauntlet battle of mechanics (some that change like in UCOB, which adds another layer of difficulty).

    Most people could kill Garuda, Ifrit, or Titan if the fight only focused on their portions individually. However, with the string element of the fight, so much room for human error is added in that wiping and resetting makes it seem much harder than most savage content.

    @OP: Coil itself, is still considered a "savage", in its normal form. Only nerfs that ever got implemented were to normal mode which outside of ilvl increase to gear and echo implementation, were to HP and stopping some one shot mechanics in T6, T7, and T8.

    Anyone saying DFing those fights was easy, was after it was nerfed and echo added. As when they were relevant, you couldn't even DF them not to mention most people were terrible on DF on average for them.
    (3)
    Last edited by Havenchild; 07-20-2019 at 08:39 AM.

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