In essence, Valkyrie_Lenneth is telling the truth.
When Coil was released, it didn’t have a Normal and Savage tier with different degrees of difficulty. You just had “Coil”. While it was still relevant, people were complaining that Coil was either too difficult for most players at the time and felt that they were locked out of content. This was due to the fact that the story behind Coil was relevant to the events that happened leading up to A Realm Reborn.
On the other side, you had the Hardcore Raiding community who felt that Coil was too easy and needed a bigger challenge.
In order to accommodate both sides of the community, the team first introduced a Savage Tier for the Second Coil of Bahamut. This was an experiment to see how the Harcode raiding community would react to this level of difficulty. The mechanics they used in this particular tier were even more chaotic and unforgiving then their respective original versions.
Yoshida explained that when they were creating 8-man raids during that era, they would create the fights, test them in a debugging mode and then tune them down to a level they thought would be harsh enough. Since players wanted even more difficult versions, they upped their game and made the mechanics as punishing as they could make them. Just as an experiment how far they could go, before even the hardcore raiding community would say it was too hard.
In the meantime, the team was also looking for a way to make the 8-man raids more accessible for players who were only interested in the story behind it. Due to this, they officially introduced the “Normal” and “Savage” tier for all of the 8-main raids that followed Coil.
The level of difficulty of the original Coil (before the nerfs) was comparable with the Savage tier which was going to be introduced with Heavensward. This was confirmed by Yoshida during the Live Letters. However, after releasing the first Savage tier for Alexander, the difficulty curve was quite steep, resulting in a Raid tier which was more difficult than Coil before it. The nerfs to f.i. T7 (resulting in the Renauds not one-shotting players) came after the Third Coil of Bahamut was released.
However, the Savage tier from Alexander was still not as difficult as the Savage tier from the Second Coil of Bahamut. Since the Hardcore raiding community were not satisfied with the level of difficulty that the Alexander Savage brought to the game, the Savage tier from the Second Coil of Bahamut was used as an example for the “Ultimate”-tier they released not too long ago.
So, in regards to that, the difficulty level of these raid tiers would be something like this (from “easiest” to “hardest”):
- Heavensward Normal (and beyond)
- Regular Coil
- Heavensward Savage (and beyond)
- Second Coil of Bahamut Savage
- Ultimate (Unending Coil of Bahamut & The Weapon’s Refrain)




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