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  1. #1
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    HyoMinPark's Avatar
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    Feb 2016
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    Hyomin Park
    World
    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Fynlar View Post
    Again, what 2nd coil savage was was pretty much the original version of the fights we already had before, prior to the various mechanics being nerfed. It was not a step beyond in difficulty in that regard, which is what ultimate is.
    I think you missed what Vidu was saying—Second Coil Savage was meant to be purely for the challenge, which is ultimately what Ultimate is: a challenge for the 1%. They may not be the same difficulty, but Second Coil Savage was significantly harder than anything else the game had offered at the time (even if they were meant to be reincarnations of the original unnerfed Second Coil, which it’s my understand that this is NOT the case). That’s what Ultimate is, which is why people are saying they are akin to Ultimate. Not that they ARE Ultimate.

    Second Coil Savage has more mechanics present than regular Coil. I know in T9S, there are more meteor drops than in the regular T9. And this is from doing it unsynced at 60—I wasn’t playing when either were relevant, but T9S has more meteors to deal with than T9 did.

    I've seen ultimate. If you think 2nd coil savage compares in any way, you clearly haven't at least done the same. If you think I need to have completed the fights myself first to be able to know that, then, well, you're wrong on that too.
    I agree with Vidu, and I think experience is key. You can watch a fight all day long, but you don’t actually know what they’re like until you’re right in the middle of Bahamut’s, Nael’s, and Twintania’s divebombs. UCoB looks easier in video than it is in practice—saying that as someone who has actually been in the fight (although I haven’t cleared yet). Same for UwU (which I have cleared multiple times).

    I’ve heard Second Coil Savage was unmatched in terms of difficulty back in the day. Much like UCoB and UwU still are.

    Quote Originally Posted by YojimboM View Post
    What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.

    The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.
    Have you seen regular Duty Finder? They frequently tried to Vote Abandon on Susano and Lakshmi Normal Mode in Stormblood, and a lot of groups apparently have difficulty with Titania Normal Mode now (and PF struggles with her EX fight, for some reason). Back when Weeping City was the current 24-man, there were multiple threads demanding nerfs. Same with Dun Scaith. Same with Rabanastre. People asked for Final Steps of Faith story mode to be nerfed, too.

    I don’t trust regular DF even with nerfed, Echo Coil.

    As for the comment that they “weren’t Savage difficulty”—the original T5 had to be nerfed not too long after it released, because Twister was deemed to be “too unforgiving” (I believe only Blue Gartr had cleared it before this nerf happened). T6 was also nerfed, and I believe T7 was as well.
    (4)
    Last edited by HyoMinPark; 07-20-2019 at 04:53 AM.
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