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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    They were made with the same intention: To give those people who completed the most difficult content currently ingame an extreme challenge that wasnt intended to be cleared or even attempted by the majority of the people. It was an extra, ultimate challenge for the raiding community - very much how Ultimates are now.
    Again, what 2nd coil savage was was pretty much the original version of the fights we already had before, prior to the various mechanics being nerfed. It was not a step beyond in difficulty in that regard, which is what ultimate is.

    And just a sidenote... judging by your lodestone-profile you havent done or at least completed the Ultimate fights yourself (nor the Omega Savage ones) - if you want to base someones judgement on the difficulty of those fights on wether or not they did them, may I sugget you refrain from making such judgement calls yourself?
    I've seen ultimate. If you think 2nd coil savage compares in any way, you clearly haven't at least done the same. If you think I need to have completed the fights myself first to be able to know that, then, well, you're wrong on that too.


    And for them Savage presented the same amount of challenge as Ultimates present to the dedicated raiding community today.
    It's really not even close.
    (2)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fynlar View Post
    Again, what 2nd coil savage was was pretty much the original version of the fights we already had before, prior to the various mechanics being nerfed. It was not a step beyond in difficulty in that regard, which is what ultimate is.

    I've seen ultimate. If you think 2nd coil savage compares in any way, you clearly haven't at least done the same. If you think I need to have completed the fights myself first to be able to know that, then, well, you're wrong on that too.


    It's really not even close.
    Actually, I think you are getting the time lines of things mixed up here.

    2nd coil savage is the original, unturned version of 2nd coil. It was released while 2nd coil was still unnerfed. They even shared loot lockouts.

    2nd coil savage is a much, much harder version of 2nd coil.

    You may want to look up videos or mechanic guides before spouting that it's just unnerfed 2nd coil.

    In normal t7 for instance, you only get 1 Renaud at a time, and the direction they face doesn't matter. In savage, you get 2, and they are also effected by the gaze mechanic, so they can petrify people they are facing as well.
    (2)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fynlar View Post
    It's really not even close.
    Yea that's why most people didn't clear it until they got full 130 from final coil...
    (2)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fynlar View Post
    Again, what 2nd coil savage was was pretty much the original version of the fights we already had before, prior to the various mechanics being nerfed. It was not a step beyond in difficulty in that regard, which is what ultimate is.
    I think you missed what Vidu was saying—Second Coil Savage was meant to be purely for the challenge, which is ultimately what Ultimate is: a challenge for the 1%. They may not be the same difficulty, but Second Coil Savage was significantly harder than anything else the game had offered at the time (even if they were meant to be reincarnations of the original unnerfed Second Coil, which it’s my understand that this is NOT the case). That’s what Ultimate is, which is why people are saying they are akin to Ultimate. Not that they ARE Ultimate.

    Second Coil Savage has more mechanics present than regular Coil. I know in T9S, there are more meteor drops than in the regular T9. And this is from doing it unsynced at 60—I wasn’t playing when either were relevant, but T9S has more meteors to deal with than T9 did.

    I've seen ultimate. If you think 2nd coil savage compares in any way, you clearly haven't at least done the same. If you think I need to have completed the fights myself first to be able to know that, then, well, you're wrong on that too.
    I agree with Vidu, and I think experience is key. You can watch a fight all day long, but you don’t actually know what they’re like until you’re right in the middle of Bahamut’s, Nael’s, and Twintania’s divebombs. UCoB looks easier in video than it is in practice—saying that as someone who has actually been in the fight (although I haven’t cleared yet). Same for UwU (which I have cleared multiple times).

    I’ve heard Second Coil Savage was unmatched in terms of difficulty back in the day. Much like UCoB and UwU still are.

    Quote Originally Posted by YojimboM View Post
    What is your point? They'd still be just as nerfed, and additionally nerfed with the new sync system. Which means they'd be even more doable in DF. People were running Coils just fine when they were released into DF, too.

    The topic is about why Coil isn't ran as much, and it's mainly due to Coil not being in DF. And any reasoning about it being "too difficult" to do in DF now doesn't make any sense. Despite what people are saying they weren't even "savage" difficulty back then, either, before they were in DF. You could solo heal all of first Coil except maybe T4 when it was current (in a party capable of pulling it off), which speaks a lot towards that.
    Have you seen regular Duty Finder? They frequently tried to Vote Abandon on Susano and Lakshmi Normal Mode in Stormblood, and a lot of groups apparently have difficulty with Titania Normal Mode now (and PF struggles with her EX fight, for some reason). Back when Weeping City was the current 24-man, there were multiple threads demanding nerfs. Same with Dun Scaith. Same with Rabanastre. People asked for Final Steps of Faith story mode to be nerfed, too.

    I don’t trust regular DF even with nerfed, Echo Coil.

    As for the comment that they “weren’t Savage difficulty”—the original T5 had to be nerfed not too long after it released, because Twister was deemed to be “too unforgiving” (I believe only Blue Gartr had cleared it before this nerf happened). T6 was also nerfed, and I believe T7 was as well.
    (4)
    Last edited by HyoMinPark; 07-20-2019 at 04:53 AM.
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