Quote Originally Posted by Enkidoh View Post
SE did eventually learn from their mistakes though and main scenario dungeons and trials in Shadowbringers allow you to take a party of story npcs called 'Trusts' in with you instead of having to form a party with other players, but alas that's just for SHB content and not earlier content.

What about Command Missions? I have been reading a bit about those being new myself.. that's Stormblood right?

Command Missions is a feature of Adventurer Squadrons released in patch 4.1 of Stormblood. It allows the player to enter an dungeon with 3 unit members. While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.

Halatali
The Thousand Maws of Toto-Rak
Brayflox's Longstop
The Stone Vigil
Dzemael Darkhold
Aurum Vale
The Wanderer's Palace
Pharos Sirius
Copperbell Mines (Hard)
Brayflox's Longstop (Hard)
Sohm Al
The Vault
The Fractal Continuum
Pharos Sirius (Hard)

Players must have unlocked these dungeons prior to entering on command missions. Standard level/item sync and other restrictions apply.

Source: https://ffxiv.consolegameswiki.com/w...mmand_Missions