Quote Originally Posted by Sylve View Post
Have you met the BLM Stormblood questline? The lore was great but the objectives were laughable. Literally 5 quests of "Go here, kill a thing. Great! Now go do that in different locations up to and including the final quest, which is more of the same but the thing you kill is a bit bigger than the other things"
Well, quest design in general was never so extremely diverse anyway, but my point is, that if they cut down the amount of quests they have to make, in turn they could at least flesh them out a little bit more. Maybe implement some minigames.

I personally don't play WoW, but a friend of mine showed me some common WoW sidequests and for example, there was that random quest where you had to basically play a round of candy crush with runes to solve a puzzle or one, where you were playing foldit with lines of magic to solve another one. That's the kind of diversity I'm hoping for, we could get in return for less quests. Maybe a minigame, where you have to shoot fireballs at targets as a Black Mage (you could even use the same system as the Air Force Gold Saucer game) or a minigame for PLD, where you have to use a magical shield to shield NPCs from projectiles kinda similar to the shield you use as a duty action on Agrias in the Orbonne Monastery.
Another great idea for the physical dps role quest would've been if you went on a Monster Hunter'esque quest to hunt down that large mob as the WoD, destroying parts of its body to weaken it and you see the model changing during the questline from your actions.

Quote Originally Posted by Exitos View Post
Another point is the story that was really interesting for the two questlines i did until now. There wasnt anything the same, no they where completly different story wise, just similar things happen at the same lvls but the story is totally different.
I have no issues with the story at all. It was great for melee DPS, however they could have made more individual stuff, like for example hunting that large mob from the storyline as the WoD, weakening it by destroying parts of his body (like horns, fangs, etc.) with subsequent quests.

Quote Originally Posted by BlitzAceRush View Post
I think role quests present a great opportunity for new story telling for the jobs while allowing the Dev's to keep up with the ever increasing number of jobs.
What I hope they do with them in 6.0 if they intend to keep them is have the jobs come together in larger plots.
For example, something so great that black and white mages need put aside their differences and pull together to stop the threat, Red mage has to being them together, bam, caster role quest, it works with new game plus as playing it as one of the 3 would give you a different perspective.
I think something like that would be interesting, would love to see Paladin's and DRK's having to coexist.
I completely agree with you in every aspect. Also, what you suggested with the caster questline would sound absolutely fantastic. Reminds me of what I suggested earlier as a Red Mage job quest, but even better and more fleshed out.