Quote Originally Posted by RoseyDevlin View Post
Well it was to be expected new cards will take some time to learn as we gotten too used to old cards. In my opinion sleeve draw does not feel clunky or awful to use, its just fast forwarding cards 3 times while giving buffs and getting right seals, I like using it after divination to give pt more dmg buff in that short time.

I love horoscope skill but it really needs slight healing buff for getting the second stage after casting helios. Celestial opposition nerf needs to be buffed, for such a long cd you get so little, we need stun or slow along with it...Divination should last atleast 30 seconds with 12% dmg buff with right seals for a 3 minute cooldown.

I'm fine with having low dmg/heals than other healers but atleast don't nerf our buffs. I hope they give us back mp skill in case of emergency where ast needs to solo heal, we already need to spam 2x more heals just to get right amount of heals like other healers can do in one insta cast.
Objectively, sleeve draw is extremely clunky to use. Ideally, you will use sleeve draw right after draw goes on cooldown, which means that in order to optimally use it you need to play 3 cards after draw comes off CD each time. The problem with this is that in order to manage proper seals, you will need to redraw or convert to minor arcana. All of these require oGCDs, and no matter how you handle it you will likely clip multiple GCDs. Alternatively, you could choose to not clip GCDs, but then you are effectively extending the cooldown on draw, which reduces your efficiency. This isn't even to mention the fact that you also have to play the cards you are drawing, in addition to all of the other things going on. It requires way too much attention and GCD clipping with hardly any reward. Sleeve draw either needs a redesign, or the card system needs to be redesigned.