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  1. #1
    Player
    BigTough's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Paris Alexus
    World
    Malboro
    Main Class
    Marauder Lv 90

    Tank Busters cast timers and Defensive CD's casting are out of sync.

    Every time I cast a Defensive CD, Raw Intuition, for example, to mitigate some tank buster damage I get hit for the same amount of damage as not having cast the CD at all (sometimes more) without crits by bosses. Now, this is the weird thing, this only happens if I cast the CD around the 70-75% mark of the enemy cast timer. I feel like this is done purposefully and would like to know if it was? It's not an animation issue either. the timer is started by the time I'm struck for full damage. It's definitely an issue and I've had healers take notice so I know I'm not crazy.

    It isn't lag either since I painstakingly tested around with it by casting the Def CD (Raw Intuition) early just to see it actually still work with 1 second left on the timer when struck or that it's ineffective several seconds after the timer. I also play on an NA server, from NA, with Internet 300(mb).

    Or do these CD's not mitigate tank buster damage? It seems like they do... if I cast early enough.

    Anyone else notice this?
    (0)

  2. #2
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Youre probably just us9ng them to late. This game isnt as simple as: hit button+ping=effect starts. Theres an animation delay. You hit the bitton and your xharacter starts doing a buncha flashy bs, at the end of that bs the effect starts. This is most obvious casting aoe heals or shield effects. If you use shale it off, the animation starts (char bound with wires and 'breaks them', and you only get your shield when they break. However the animation then spreads to every9ne around you on a staggered delay. The shield icons and bars will also be staggered because of the animations. Same with aoe heals. Watch the hp bars of a party during an aoe heal. They do not all go up at once. Its staggered.

    This means you cant cast shields or heals at the last possoble moment because some or all of the party may not get the effect before they are dead.

    This is true for single target actions like mitigation as well. Countless stories of a pld using hallowed ground, the recast timer starts ticking and the pld dies and the ability was used. But they cut it to close so the animation didnt finish therefore the effect didnt start before the hit.

    The upside is that the effect starts late, but still lasts the full x seconds. Storms eye buff takes an extra second to apply, but also lasts an extra second at the end when you reapply it.

    Tldr: use actions earlier. The effect doesnt start until the animation ends. Actions with longer animations take longer to have an effect (aoe heals/shields for example). Its just how the game is programmed.
    (1)

  3. #3
    Player
    BigTough's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Paris Alexus
    World
    Malboro
    Main Class
    Marauder Lv 90
    I guess that's all I can do. Thanks for the reply.
    (0)