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  1. #31
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yeah yeah, stuff takes time to do I'm sure we all know that.

    I've seen plenty of concrete good ideas that would take only a few hours of work to do. I know coders from much smaller companies that make much bigger adjustments to online games daily. I see a lot of "coders work is so hard we have to give them endless time to do anything here".

    What about game-wide XP changes in XI that we're made quickly to address the pt dynamic changes brought by abyssea areas?

    Surely that has been a lot more challenging task.
    Btw in game development the word "broken" is often used about just about anything that doesn't work. Graphics can be broken due to a technical flaw, balance can be broken due to gameplay coders or designers and sound can be broken by just having the wrong mood in a wrong part of the game. Sure you can probably hear stuff but if it's the wrong elements then it's not working correctly.

    Anyway I'm not trying to start a war with you. I just think people are a bit over sensitive and on the edge at all times when it comes to the quality of XIV.
    (0)

  2. #32
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Abriael View Post

    Oh, by the way, you sure have a very elastic idea of the meaning of the term "broken". But by now we all know how widespread the use of absolutely hyperbolic definitions is in this forum.
    To actually help improvement "keeping it real" would be the only advisable attitude. Hyperbole isn't exactly the best way to encourage realism.
    It's an MMORPG community problem in general -- "Content", "Broken", "Overhaul", "Lag", "Dungeon" seems to have changed in definition over the years, and become such a "standard" that people refuse to believe the official definition was prior to 2004.
    (0)

  3. #33
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Seif View Post
    Yeah yeah, stuff takes time to do I'm sure we all know that.

    I've seen plenty of concrete good ideas that would take only a few hours of work to do.
    And that's the perfect evidence that you don't have a clear idea of what we're talking about

    Changes in a complex environment like a MMORPG need not only to be devised and implemented, but also tested extensively internally, and more often than not will go back to the drawing board multiple times.
    The FFXIV team is being actually very fast in moving this game forward compared to the rest of the market, for pretty damn sure they have been way faster than what we saw in the first six months of FFXI, since you seem to bring up the FFXI card quite often.

    I know coders from much smaller companies that make much bigger adjustments to online games daily.
    And of course those games are as complex as a MMORPG?
    And you know how long those changes (of which you know only the implementation day) have been in development and testing before they were implemented?

    What about game-wide XP changes in XI that we're made quickly to address the pt dynamic changes brought by abyssea areas?
    And of course you know how long those xp changes have been in development and testing before they were implemented right? Oh wait. No you don't.

    Btw in game development the word "broken" is often used about just about anything that doesn't work. Graphics can be broken due to a technical flaw, balance can be broken due to gameplay coders or designers and sound can be broken by just having the wrong mood in a wrong part of the game. Sure you can probably hear stuff but if it's the wrong elements then it's not working correctly.
    Actually very few game developers would use the definition of "broken". "broken" is normally an hyperbolic spiteful term used by bloggers and gamers to make things look worse than they are.
    Broken means something that doesn't work. There isn't even one system in the game, right now, that doesn't work. Everything is useable. Many solutions are less than ideal and warrant improvement and polish, but "broken" and "less than ideal" are two completely different concepts.
    And "broken" is definitely no insider term.

    Anyway I'm not trying to start a war with you. I just think people are a bit over sensitive and on the edge at all times when it comes to the quality of XIV.
    On that we can agree. oversensitive. Bolded part is the key. Some people need to lay off, or move on.
    It's a game, there are plenty in the market.
    (0)

  4. #34
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seif View Post
    What about game-wide XP changes in XI that we're made quickly to address the pt dynamic changes brought by abyssea areas?
    This...took a lot longer than you think.

    Btw in game development the word "broken" is often used about just about anything that doesn't work.
    No we don't -- What we use is the term "debugging" because nothing is "broken", it "just needs debugging" -- as Ab says, it's a gamer term.
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Abriael View Post
    Concept is real simple. If you want another game, then the simplest (and less masochistic) solution is to play another game.
    Which thread are you even in? This thread is about how cool the game on finalfantasyxiv.com is.
    (0)

  6. #36
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    Quote Originally Posted by Abriael View Post
    Ah, some people and their utter inability to move on... Always makes me wonder.
    Not so much people's inability to forget as it is SE's utter incompetence, coupled with delivering a product that was nothing like the one that they hyped up.
    (0)
    ☆ space trash ☆

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