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  1. #1
    Player
    Orson_Dara's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    101
    Character
    Orson Dara
    World
    Midgardsormr
    Main Class
    Warrior Lv 100

    Hunts overshadowing the rewards of other content?

    Am I the only one who feels that since Hunts have been introduced into the game they have disportionately rewards for the effort put in? Why are hunts set up in such a silly manner that's just zerg? I realize that this late in the game it's probably a moot point but hunts really disincentivize doing other content by a lot. Hunting gets better gear per hour than doing dungeons and a lot of other content. It also greatly devalues high end materia to the point where the materia market completely crashed hard. Especially with cross realm and instance jumps.

    This leaves little incentive for Healers and Tanks to even queue for content which just leads to worse queue times for the rest of the base.

    I think I said this back when hunts were initially introduced but what was wrong with world pops in the style FFXI had? They could actually make the HNMs require 8-24 players depending the monster and mechanics. Tactics would actually make a difference then. Literally Hunts are not really driving community engagement and they undermine other content. Just seems odd that this rather rudimentary, brainless system has stayed in the game for every expansion. Unless you're really into searching out the hunts. I'm guessing most people are just doing it for the rewards and really feel no fun or challenge in doing these.
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    Last edited by Orson_Dara; 09-01-2019 at 07:02 AM.