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  1. #701
    Player
    IntrovertAnt's Avatar
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    Mar 2017
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    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    I know that it's been said that Yoshi P says that they don't make content with the purpose of trying to keep players playing every waking minute of every day or every month. They are cool with people taking a break from the game to go play other things and then coming back when there is more content.

    To be honest I love that philosophy from both a player standpoint and a game developer standpoint.
    (6)

  2. #702
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by JohnSpawnVFX View Post
    Probably because they do every content that's available to them in moderation, instead of locusting content that interests them and deeming content that doesn't as unworthy or unfit for them, and then claiming there's nothing else for them do.

    That's the kicker here. You actually have more content to do than casuals. You have the content that's available to them + content they will never be able to touch except maybe unsynced with echo. You have more content than casuals yet you cry there's nothing to do. That's where you lose respect from casuals. "I'm too good to do such lowly content"
    There's plenty to do in this game. Nobody is saying otherwise. Most casuals and raiders both agree.

    Unfortunately there are the minority of casual players (yourself included) that will attempt to mislead this argument in order to perpetuate some kind of "loss of respect" stance.

    However - the fact is, the bulk and majority of the content, is the pathway ALONG 80.

    Theres plenty of old content, Ultimates, Savages, Raids, Leveling, FATE's, PVP etc to do.

    However, the name endgame content in itself SUGGESTS content you do specifically at the end of the game, hence END GAME content. It's really very simple.

    Do yourself a favour. Actually write down the list of content that we have. Then, attribute what level you can complete said content and what rewards you'll receive for your efforts.

    You'll find very quickly, that the amount specifically intended for max level is almost non existent.

    Ultimates for example - offer no reward outside transmorg and achievement. Hell they can't be done with most of our rotation due to the level sync requirement.

    The current content that we DO have, Eden Normal, 80 Dungeons, Ex Primals, Gathering/Crafting difficult recipes are met with praise.

    But it's incredibly limited. In NO other MMORPG's expansion that I've played, have I be been able to beat the story, reach max level and acquire the best in slot gear for MULTIPLE jobs, in less than two weeks.

    There is a lot to do in this game, but there's just very very limited amounts of content that is both challenging and rewarding to do at max level.

    Why is it so absurd, that reaching your characters full power potential in such a short amount of time is a problem?
    Why is it so absurd, that perhaps after the 3rd expansion, that still getting the same formulaic content has grown lacking?
    Why is it so absurd, that there is so much for casual players to do, but so little for raiders.

    We enjoy the content we get, but we shouldn't be condemned for pointing out how little raid content there is despite the growing player base and increase in raiders.
    (5)
    Last edited by Avraym; 07-24-2019 at 01:44 PM.

  3. #703
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    When comparing the Hardcore Raiding Crowd with the Casual Do Everything Crowd, there's one important distinction to be made. HC Raiding crowd tends to be more okay with cutting other content for theirs. You don't really see a lot of posts about cutting out production of Savage and Ultimate to make a new Gold Saucer attraction. As far as we know, the casual content of Expert Dungeons per patch was the cost of most of the casual/experimental content.

    Also in terms of manpower, it was mentioned that Ultimates are only doable by about 3 members of the team. Not to say only 3 members are involved in the whole thing, but actually designing the encounter to be on that level is about 3 people. Sure art assets, animations, sound effects, etc are handled by way more, but their team itself lacks top 1%ers.

    And much of the argument here seems to be, "I choose to not engage in a lot of content in order for me to say there is no content" vs. "There is a ton of content I can do whether I choose to engage in it or not". If one CHOOSES to play ONLY Paladin on Cutting Edge content... your gaming lifespan in almost any MMO is 2 months. If there is no loot lockout about 2 weeks. Considering FFXIV has easily the fastest content release cycle for the scope of content delivered. If you can find another MMO that releases 10 Raids every 6 Months then I'm sure the HC crowd would love it. (4 Normal 8, 4 Savage 8, 1 24 man, 1 Ultimate Is supposed to be all out every other patch. And this doesn't even include Extreme Trials which would add at least another 2 pieces of high end content per 6 months)

    Quote Originally Posted by Avraym View Post
    However, the name endgame content in itself SUGGESTS content you do specifically at the end of the game, hence END GAME content. It's really very simple.

    Do yourself a favour. Actually write down the list of content that we have. Then, attribute what level you can complete said content and what rewards you'll receive for your efforts.

    You'll find very quickly, that the amount specifically intended for max level is almost non existent.

    Ultimates for example - offer no reward outside transmorg and achievement. Hell they can't be done with most of our rotation due to the level sync requirement.

    The current content that we DO have, Eden Normal, 80 Dungeons, Ex Primals, Gathering/Crafting difficult recipes are met with praise.

    But it's incredibly limited. In NO other MMORPG's expansion that I've played, have I be been able to beat the story, reach max level and acquire the best in slot gear for MULTIPLE jobs, in less than two weeks.

    There is a lot to do in this game, but there's just very very limited amounts of content that is both challenging and rewarding to do at max level.

    Why is it so absurd, that reaching your characters full power potential in such a short amount of time is a problem?
    Why is it so absurd, that perhaps after the 3rd expansion, that still getting the same formulaic content has grown lacking?
    Why is it so absurd, that there is so much for casual players to do, but so little for raiders.

    We enjoy the content we get, but we shouldn't be condemned for pointing out how little raid content there is despite the growing player base and increase in raiders.
    You managed to level 17 Adventurers, 8 Crafters, 3 Gatherers to 80, and capped out all of their gear to BiS, and made all of the necessary HC raiding consumables in 2 weeks. I'm impressed, or your not at endgame yet. I think the furthest along I've seen is 6-8 DoW/M and all DoH/L on anybody. And we still have another week until 5.0 is completely out as is...

    Quote Originally Posted by Mikhaill View Post
    This whole thread is one dude asking for more endgame content and you're all torch and pitchforks at him.
    Just going around in circles.
    "I want more endgame content."
    "Ok, but did you level all your jobs?"
    "I want more endgame content."

    No one is saying that isn't a lot to do in this game, because there is. It's just once you reach
    the end of the road (80 in this case) you do the same thing you've done 6 years ago.
    What's wrong with asking for more to do at max level? I don't get it lol.
    How is someone possibly completed with Endgame if they can still aren't at that point with everything? The argument that I'm seeing is generally being made by the hardcore crowd is, I only want to do a small amount of endgame content, so give me more that my tiny piece of the endgame pie can do. If you can still level, you are not at endgame. Its true in every MMO, only difference is, your character has a lot more leveling to do here than everywhere else. There's only a few other games that a character isn't one and done like this one.

    Thinking of level cap as 80 and not 2,000 is the mistake. (80 X 25 = 200)
    (6)
    Last edited by OcieKo; 07-24-2019 at 02:00 PM.

  4. #704
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    This whole thread is one dude asking for more endgame content and you're all torch and pitchforks at him.
    Just going around in circles.
    "I want more endgame content."
    "Ok, but did you level all your jobs?"
    "I want more endgame content."
    "Ok, but did you finish your sightseeing logs?"
    "I want more endgame content."
    'Ok, but did you stock your entire Glamour dresser with clothes that look exactly the same every patch?
    You get all mounts that you never use? You max gil? You flirted with everyone in Ul'dah?"
    I mean damn guys lol.

    No one is saying that isn't a lot to do in this game, because there is. It's just once you reach
    the end of the road (80 in this case) you do the same thing you've done 6 years ago.
    What's wrong with asking for more to do at max level? I don't get it lol.
    (10)
    Last edited by Mikhaill; 07-24-2019 at 01:53 PM. Reason: Added.

  5. #705
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by OcieKo View Post
    When comparing the Hardcore Raiding Crowd with the Casual Do Everything Crowd, there's one important distinction to be made. HC Raiding crowd tends to be more okay with cutting other content for theirs. You don't really see a lot of posts about cutting out production of Savage and Ultimate to make a new Gold Saucer attraction. As far as we know, the casual content of Expert Dungeons per patch was the cost of most of the casual/experimental content.

    Also in terms of manpower, it was mentioned that Ultimates are only doable by about 3 members of the team. Not to say only 3 members are involved in the whole thing, but actually designing the encounter to be on that level is about 3 people. Sure art assets, animations, sound effects, etc are handled by way more, but their team itself lacks top 1%ers.

    And much of the argument here seems to be, "I choose to not engage in a lot of content in order for me to say there is no content" vs. "There is a ton of content I can do whether I choose to engage in it or not". If one CHOOSES to play ONLY Paladin on Cutting Edge content... your gaming lifespan in almost any MMO is 2 months. If there is no loot lockout about 2 weeks. Considering FFXIV has easily the fastest content release cycle for the scope of content delivered. If you can find another MMO that releases 10 Raids every 6 Months then I'm sure the HC crowd would love it. (4 Normal 8, 4 Savage 8, 1 24 man, 1 Ultimate Is supposed to be all out every other patch. And this doesn't even include Extreme Trials which would add at least another 2 pieces of high end content per 6 months)



    You managed to level 17 Adventurers, 8 Crafters, 3 Gatherers to 80, and capped out all of their gear to BiS, and made all of the necessary HC raiding consumables in 2 weeks. I'm impressed, or your not at endgame yet. I think the furthest along I've seen is 6-8 DoW/M and all DoH/L on anybody. And we still have another week until 5.0 is completely out as is...
    Wow, this is extremely dishonest. You left out the context being that the casual crowd has repeatedly said that they have more content than they know what to do with. It's seriously like a 90% ratio of casual content to do in this game vs 10% being savage/ultimate, and that is being generous. Probably more like 95/5%. No duh that the raiding crowd is more okay with cutting casual content to receive some hardcore content, since it is heavily, heavily skewed in favor of casuals. Also no, casuals have not asked to cut savage/ultimate, they've only asked to make savage easier, which the devs have done, which is actually in a way cutting content since savage gets finished much quicker. They haven't asked specifically to cut savage/ultimate, they have just said 'no, we don't want raiders having any more content even though we already have 95% of the pie.' Stop being disingenuous, please.

    Quote Originally Posted by OcieKo View Post
    You managed to level 17 Adventurers, 8 Crafters, 3 Gatherers to 80, and capped out all of their gear to BiS, and made all of the necessary HC raiding consumables in 2 weeks. I'm impressed, or your not at endgame yet. I think the furthest along I've seen is 6-8 DoW/M and all DoH/L on anybody. And we still have another week until 5.0 is completely out as is...
    I'll just rebut this quote with another quote posted right under.

    Quote Originally Posted by Mikhaill View Post
    This whole thread is one dude asking for more endgame content and you're all torch and pitchforks at him.
    Just going around in circles.
    "I want more endgame content."
    "Ok, but did you level all your jobs?"
    "I want more endgame content."
    "Ok, but did you finish your sightseeing logs?"
    "I want more endgame content."
    'Ok, but did you stock your entire Glamour dresser with clothes that look exactly the same every patch?
    You get all mounts that you never use? You max gil? You flirted with everyone in Ul'dah?"
    I mean damn guys lol.

    No one is saying that isn't a lot to do in this game, because there is. It's just once you reach
    the end of the road (80 in this case) you do the same thing you've done 6 years ago.
    What's wrong with asking for more to do at max level? I don't get it lol.
    (7)
    Last edited by Zabuza; 07-24-2019 at 02:05 PM.

  6. #706
    Player
    Klb600's Avatar
    Join Date
    Apr 2014
    Location
    Ul' dah
    Posts
    78
    Character
    Alberti Lucius
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JohnSpawnVFX View Post
    Probably because they do every content that's available to them in moderation, instead of locusting content that interests
    But do they? Because it seems to me that if this was the case maybe raid clears would be higher. Just like how there are Hardcore that prune out some content I'm certain there are casuals that wont even bother too attempt savage.
    (2)

  7. #707
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by OcieKo View Post
    If you can still level, you are not at endgame. Its true in every MMO, only difference is, your character has a lot more leveling to do here than everywhere else. There's only a few other games that a character isn't one and done like this one.

    Thinking of level cap as 80 and not 2,000 is the mistake. (80 X 25 = 200)
    Um, no. No ones gonna force themselves to play jobs they don't wanna play and
    even if they do, you're still left with nothing at the end.
    People who keep saying "play slower and not rush" well I mean, I'm not gonna sit here and smell the pixelated roses for 30 years sorry lmao.

    The problem is that endgame is just that....the end for you because there's nothing else to feed you.
    The climb to it is the most fun really. I'm taking my time but like I said, you can only go so slow...
    (8)
    Last edited by Mikhaill; 07-24-2019 at 02:12 PM. Reason: Typo.

  8. #708
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by OcieKo View Post
    You managed to level 17 Adventurers, 8 Crafters, 3 Gatherers to 80, and capped out all of their gear to BiS, and made all of the necessary HC raiding consumables in 2 weeks. I'm impressed, or your not at endgame yet. I think the furthest along I've seen is 6-8 DoW/M and all DoH/L on anybody. And we still have another week until 5.0 is completely out as is...
    I'll echo the sentiments of others. How is levelling a second job conducive to playing my main class of job?

    Hint, its not. It used to, when we shared cross class abilities, but that's long since changed.

    I've already maxed 3 jobs, on my way to 5, but levelling one battle class and forcing myself to level a job I don't intend to play doesn't enhance or effect the player style of an other, though i appreciate the suggestion.
    (5)
    Last edited by Avraym; 07-24-2019 at 02:15 PM.

  9. #709
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OcieKo View Post
    How is someone possibly completed with Endgame if they can still aren't at that point with everything?
    I feel like you don't understand what endgame content is.
    (7)

  10. #710
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nixxe View Post
    I feel like you don't understand what endgame content is.
    Everything only doable at level cap... of which there is 25 level caps per character. 26 if you include Blue Mage... of which I'm not, but there is a whole chunk of Endgame BLU content that requires it to be 50.
    Yet a lot of the sentiment here... "I'm only playing 4% of my character, but the amount of content for 4% of a character is too little, make more content of 4% of my character and sacrifice part of the other 96% of all characters content to do it."

    As of the current the only content based things that we're reduced or moved to other content was, the casual expert dungeon count dropping by one, to make experimental content, which should have things like diadem, eureka, and Baldesion Arsenal in there (tho I believe some of the resources for Ultimate 3 were moved to BA as well, but Ultimate 3 was dropped for a different reason, next sentence). And last cycles Ultimate count dropping by one due to them being of the understanding that players felt burnt out of the first one, and by the time of the 2nd they got the hang of it, but the content for the 3rd was already pulled from the production plan.

    Want 4 or 5 Raid tiers an expansion, sacrifice your Ultimates for it, might be possible. I think it's a dumb idea, even if I don't partake of either content when it's current. Even if it would technically result in more over-all content, still think you're better off with the ultimates.

    Quote Originally Posted by Zabuza View Post
    Wow, this is extremely dishonest. You left out the context being that the casual crowd has repeatedly said that they have more content than they know what to do with. It's seriously like a 90% ratio of casual content to do in this game vs 10% being savage/ultimate, and that is being generous. Probably more like 95/5%. No duh that the raiding crowd is more okay with cutting casual content to receive some hardcore content, since it is heavily, heavily skewed in favor of casuals. Also no, casuals have not asked to cut savage/ultimate, they've only asked to make savage easier, which the devs have done, which is actually in a way cutting content since savage gets finished much quicker. They haven't asked specifically to cut savage/ultimate, they have just said 'no, we don't want raiders having any more content even though we already have 95% of the pie.' Stop being disingenuous, please.
    Easiest way to cut out casual content would be to get the game down to 4 jobs tho, make balancing a lot easier... You can have a 2 Tank, 2 Healer, 4 DPS. Pick which of the 4 tanks stays (PLD most likely), which of the 3 healers (WHM most likely), which of the DPS (BLM or DRG or more likely both)... bam thousands of man hours and dollars pulled out of casual content that can be put into HC content, just every group has to play the exact same things.

    Also there's plenty of casuals that don't play everything, and many accept that as their choice to not partake and they lose content due to THEIR OWN CHOICE. I accept that it is my choice that I don't do Extreme/Savage/Ultimate fights, them being cut for things I actually do is still wrong in my opinion. I think the PVP in this game is pretty bad, so I didn't do this piece of essentially endgame content, thus I never got any of the PVP seasonal rewards, doesn't mean I think it should be cut (do think PvP needs to seriously hire a person from elsewhere tho).

    I have yet to figure out why they make content easier ever since Steps of Faith MSQ to get into HW... it was doable at launch... now its roflstomp of boredom and people still can't do it at it right.
    It's been known for a long time that bleeding edge raiding can't support an MMO. It's why most MMOs only have a bit of it every expansion. Wouldn't be surprised if casual content was cut to make Ultimates, but alas nothing on that matter has been said explicitly so, that's speculation.

    Even then, the pacing is nearly twice as fast here. To get HC or any content for that matter at a pace of the people who burned through all of their desired SHB content in 2 weeks, the man-hours and financial costs would probably require our subs to go up by a significant margin.

    Heck without the loot lockout in place, for these types of content devourers, starting the expansion at the last patch before the new one would probably put em into a content drought a month out from the new expansion.
    (6)
    Last edited by OcieKo; 07-24-2019 at 03:00 PM.

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