I am of similar mind on this, but unfortunately not everyone is. And in a Final Fantasy game where many play it for the story/lore, and most of the hard stuff in the non-MMO FFs can just beaten by just grinding to a point where can just overpower it with a lil bit of persistence. Which is why I think ultimately the super hard stuff is going to have to be disconnected from story and lore, like how PoD story only continues up to a set floor but people can push father past it if they want.I'm of the mind that if you can't beat it then you just don't get to see the lore, that goes for me as well. Plenty of single player games I suck at so I either look up the lore or just simply get better. With the way raids are trashed here, all people would have to do is wait if they simply can not clear it for whatever reason.
The removal of gear rewards comes down to trying to find an actual solution to the underlying problem. The complaint is a Lack of End game Content, this arises from the fact the Development time of any piece of Content is far longer than the Consumption time of the Content. For example it takes a studio months to produce a movie that is consumed in 2 hours. So the problem is Content is consumed faster than it is produced.Also I'm not understanding the removing of gear/rewards that people keep suggesting. I personally will do certain fights just because I like the music or the fight without the reward, but why remove the reward? That's one of the points of raiding to get good gear to go do harder stuff (however in this game there's nothing harder and gear is almost useless but that's another argument).
So lets look at the pieces of the puzzle.
On the creation side, it takes time, manpower, and appropriate workstations. On the consumption side, it just takes our time. SE has a couple of options, put out lower quality faster(which I am pretty sure we don't want), spend more money to increase manpower/workstations which may or may not result in faster creation times for any singular piece of content, but would allow for more pieces of content to be developed simultaneously, or maybe other options I am overlooking.
So on the consumption side, how can we lengthen the consumption time without resorting to mobile style stamina systems? One idea I had was slowing down or removing the rewards in order to keep the content challenging longer, as better gear makes it easier thereby further accelerating the consumption speed. The other idea I had is finding someway to also scale the content up using rewards from the completion of the content, so could re-use the same content at a higher difficulty. Combine the two, and you have a way the hard core players could actually push themselves against hard content, without also accelerating the consumption of future content.
Last edited by Hawklaser; 07-21-2019 at 05:20 AM.
It's kind of funny, I don't bother with raids much but I'm always busy and entertained by FFXIV. I guess if you're only interested in .1% of the game it gets boring fast.
Cool. Since you're always busy and entertained by this game, you won't mind if the dev team devotes some resources to raid level content. Thanks!
I love how a lot of people here are constantly going "Did you farm all mounts? Did you level X,Y,Z, did you play Mahjong or any other game
that only %.1 of players play? Glamour?" That is not end-game. That's side content you are free to do, and yes, there are tons of things to do.
He means what else is there to do other than the same song and dance we've done for the past 6 years.
After we reach max level, we do some raid, a trial, some Expert dungeons and chill for the next predictable thing they've laid out for us.
It's the same stuff all the time. Instead of wasting on resources just about no one does, they could try and expand the end-game scene somehow.
Not sure why everyone is getting upset by people want more to chew on?
On a personal note: I agree with it but I end up taking my leave for X amount of time until new stuff comes back or when I want to.
Endgame never all that it's cracked up to be lol. The real fun was climbing your way there because at the end, there's not much but
wait for resets lol.
Last edited by Mikhaill; 07-21-2019 at 05:40 AM. Reason: Made a typo.
No, I wouldn't mind at all, I have plenty to do and don't begrudge others having the same. I'm just saying if you only focus on one thing, you're going to be bored, since the game is so much more.
Except the ones that are bored are a 1% group that blows through content...I love how a lot of people here are constantly going "Did you farm all mounts? Did you level X,Y,Z, did you play Mahjong or any other game
that only %.1 of players play? Glamour?" That is not end-game. That's side content you are free to do, and yes, there are tons of things to do.
He means what else is there to do other than the same song and dance we've done for the past 6 years.
After we reach max level, we do some raid, a trial, some Expert dungeons and chill for the next predictable thing they've laid out for us.
It's the same stuff all the time. Instead of wasting on resources just about no one does, they could try and expand the end-game scene somehow.
Like, if you don't think they should waste development time on things nobody does (and let's me honest, they spend far, far less time on things like gold saucer or even crafting than on everything that goes into making raid content and other endgame style content like BA)- then shouldn't you be complaining about how much time they spend on making all the savage, ultimates, etc...?
You've sort of hit the nail on the head though- because that challenge mode is something only 1% of players do, they aren't going to go all in on it like WoW does. They'd be more likely to put more time into it if far more people did it, but from the sounds of it even the intended audience only does it once then is bored.
The 1% huh....Ok show me the metrics for this. The people that are so against added content for those who would enjoy for some reason love using this figure as a shield. I in no way doubt that the people who want this stuff are the minority, but are they really as small as you claim? because with the amount of people suggesting more content of this nature and the amount of people I see on PF running savage and extremes, their group cant possibly this small? link me too some stats on this.Except the ones that are bored are a 1% group that blows through content...
Like, if you don't think they should waste development time on things nobody does (and let's me honest, they spend far, far less time on things like gold saucer or even crafting than on everything that goes into making raid content and other endgame style content like BA)- then shouldn't you be complaining about how much time they spend on making all the savage, ultimates, etc...?
You've sort of hit the nail on the head though- because that challenge mode is something only 1% of players do, they aren't going to go all in on it like WoW does. They'd be more likely to put more time into it if far more people did it, but from the sounds of it even the intended audience only does it once then is bored.
Last edited by Klb600; 07-21-2019 at 08:54 AM.
I believe the 1% statistic is pulled out from Ultimate clears. This particular Reddit post was from last fall, but it showed that worldwide the number was less that 1% of all active characters: https://www.reddit.com/r/ffxiv/comme...s_uwu_numbers/
I'm sure the number has gone up since then but for a long time that was the hardest content in the game, and very few people cleared it.
Instead of focusing on the actual number, how about accepting the reality that the people who would consume the content you you're asking for are a very, very small portion of the community. When someone refers to "the 1% who would enjoy it", they're referencing what happened with the Sunwell raid in WoW's Burning Crusade. A monumental amount of time was devoted to creating that raid, but only about 1% (and this is according to Blizzard themselves) ever actually downed the final boss. This is not a good way to utilize resources.The 1% huh....Ok show me the metrics for this. The people that are so against added content for those who would enjoy for some reason love using this figure as a shield. I in no way doubt that the people who want this stuff are the minority, but are they really as small as you claim? because with the amount of people suggesting more content of this nature and the amount of people I see on PF running savage and extremes, their group cant possibly this small? link me too some stats on this.
And I'm sure you're aware of this already, but only the devs and number crunchers at SE know actual numbers.
As for the number of people asking for more content, you have to consider several factors. What content are they asking for? How many are asking each specific content type? How many that are asking for one type are also asking for another that someone else is asking for? And much more beyond.
In regards to PF, that's a tiny fraction of the overall number of players.
You know no one has the info you're asking for. Because SE does not share it. So asking for it can only be seen as an attempt to dismiss the points being made.
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