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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DarkEiraStar View Post
    Your sub isn't a commission. It doesn't entitle you to get what you want from the developers. FFXIV formula is "This game should not be a job and you should be able to have a life outside of it." That's not going to change.
    Can we knock off the extremes, please? Asking for a fifth raid boss or a Mythic+ like system hardly prevents you from "having a life outside FFXIV."
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ForteNightshade View Post
    Can we knock off the extremes, please? Asking for a fifth raid boss or a Mythic+ like system hardly prevents you from "having a life outside FFXIV."
    Lol it's not an extreme. It's literally Yoshi P's words. You know, the director and producer? This is his philosophy.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nariel View Post
    Yeah, because rebalancing already existing assets is a matter of minute, why don't they just push the difficulty slider up, invent reward from nothing and release it ?! As if the same dungeon but with more damage is suddenly making it fun and exciting.
    Did I say it were a matter of minutes? Considering Mythic+ does precisely that; scale up the damage. Yes, that can be "fun and exciting." Of course they do expand on that further with modifiers, CC and additional mob spawns to surprise players. But that's all things FFXIV already does. They just haven't implemented into a higher scale dungeon yet. It isn't like people demanded this yesterday and expect it for 5.1. It's been a constant request spanning years now to make harder four man content and more meaningful achievements. Instead, they opted to make things like LoV and Blue Mage. Why does criticise this lead to yet another extreme sided argument? No one is saying new content can be done within a single patch. What they're asking for is more focus be put on something like this to increase the end game content we have that's somewhat challenging.

    Quote Originally Posted by Gula View Post
    Lol it's not an extreme. It's literally Yoshi P's words. You know, the director and producer? This is his philosophy.
    Please read the context of my reply. The person I quoted insinuated adding any more additional content would turn FFXIV into a job. How is a fifth raid boss making the game suddenly more daunting? I mean, we technically had one with Omega-M/F. The only issue is they were a door boss without rewards.

    Quote Originally Posted by Klb600 View Post
    Ok I would like too be clear on this. Are the people asking for more endgame progression in the vain of Ultimate? Because ultimate offers nothing but boasting rights. What people seem to be mentioning here are more endgame progression in the form of progression + reward. Scott zone mentioned more bosses or endgame raids that changes the formula here, hell the TC mentioned new forms of endgame progression that broke the stale formula, he said nothing about the difficulty, hell he said he hadn't even touched ultimate. I asked for a change in the endgame formula/more of it and more open world endgame content, not even mentioning difficulty and was still shot down..
    No, they are. I'm even someone who has cleared Ultimate. I want more end game content that's challenging enough to keep me engaged but on a lighter scale so I can approach it more leisurely. While I love Ultimate, it's a monumental undertaking you need to be heavily prepared for. Which is why I still enjoy more casual things, even dungeons. Unfortunately, they get a little dull when there's almost no threat of failure. Since I've mentioned Mythic+, I'd say 24 man difficulty is a nice place to shoot for and see how it fares. Not too difficult but enough to slap you around if you're not paying attention.
    (1)
    Last edited by ForteNightshade; 07-21-2019 at 10:34 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #4
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Out of curiousity, to those that want more content catered to the top 1% of players that have already completed all ShB content and can get through challenge content in a week that most won't manage within a year.

    Would you accept a higher tier (like ultra savage or whatever) or system (like Mythic + dungeons/trials that add affixes and stacking enemy hp/damage)- if it didn't reward better gear? Or is better gear a requirement?

    I'm just curious if you want content and challenge, or if you simply want a greater divide in gear from the multitudes?
    (5)

  5. #5
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by ElciaDeiLinus View Post
    Out of curiousity, to those that want more content catered to the top 1% of players that have already completed all ShB content and can get through challenge content in a week that most won't manage within a year.

    Would you accept a higher tier (like ultra savage or whatever) or system (like Mythic + dungeons/trials that add affixes and stacking enemy hp/damage)- if it didn't reward better gear? Or is better gear a requirement?

    I'm just curious if you want content and challenge, or if you simply want a greater divide in gear from the multitudes?
    I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.

    Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.

    Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
    (6)
    Last edited by Zabuza; 07-21-2019 at 12:50 AM.

  6. #6
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zabuza View Post
    I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.

    Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.

    Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
    Its not that wanting better gear is a bad thing, but its more of trying to find solutions to keeping things challenging longer.

    IE you get that first and potentially lucky kill on a boss due to an above average number of crits for you, below average for it, or its RNG sections went to a more favorable pattern more often, or other factors. You get a higher ilevel piece of gear, then the next time its easier, and so on and so forth. It starts to add up over time as you can clear more and more over time.

    The question becomes is combat gear rewards necessary, or would other rewards work? And if combat gear is needed, how sparse can it get in order to keep things challenging as long as possible?

    Such as releasing fights that are designed around 4-5 patches ahead's approximate ilevel without giving much if any ilevel upgrades along the way. As a potential example, Titania Savage rewards ilvl 455 weapons on initial release + a special Key item, encounter designed for say avg ilevel of 540. also rewards fluff things like mounts and minions, main content catches up to the 540 ilevel, the key item comes into play and unlocks the ilvl 455 weapon to the 540ish reward version.
    (1)

  7. #7
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Wait till the relic comes out then you will be busy for the next year or two grinding them all.
    (1)

  8. #8
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    If they stopped producing the game at 5.01 (current patch) or any patch in the past. The game would be dead. It doesn’t hold well with replayability. Personally, fun combat and randomness usually hold my interest far after development has stopped. FF14 has neither.
    (3)

  9. #9
    Player
    greytonberry's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    19
    Character
    Ton Berry
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Some of these people unironicly telling us that we should go run the only 2 fights available for level 80 players 200 times. There's "plenty" of content because you haven't run 2 fights 200 times each yet and your weekly lockout 4 fight raid hasn't been released. What a ridiculous statement, personally I'd like to see more level 80 content, but i doubt SE will ever change their ways. Yeah i get there's a lot of other stuff to do, but just like how you guys apparently don't care that there's so little level 80 content I don't care that there's so many tedious grinds(which are often the same grind repurposed for a different reward) below level 80.

    Also knowing that in the short future all the ex primal grinds are going to be made 10x easier makes the entire thing feel futile and unrewarding to begin with. Having more fights will diversify the end game and allow it to remain fun for longer.
    (7)
    Last edited by greytonberry; 07-21-2019 at 02:35 AM. Reason: clarifying so someone doesn't latch on to semantics

  10. #10
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    It's kind of funny, I don't bother with raids much but I'm always busy and entertained by FFXIV. I guess if you're only interested in .1% of the game it gets boring fast.
    (3)

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