Can we knock off the extremes, please? Asking for a fifth raid boss or a Mythic+ like system hardly prevents you from "having a life outside FFXIV."
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Lol it's not an extreme. It's literally Yoshi P's words. You know, the director and producer? This is his philosophy.
Did I say it were a matter of minutes? Considering Mythic+ does precisely that; scale up the damage. Yes, that can be "fun and exciting." Of course they do expand on that further with modifiers, CC and additional mob spawns to surprise players. But that's all things FFXIV already does. They just haven't implemented into a higher scale dungeon yet. It isn't like people demanded this yesterday and expect it for 5.1. It's been a constant request spanning years now to make harder four man content and more meaningful achievements. Instead, they opted to make things like LoV and Blue Mage. Why does criticise this lead to yet another extreme sided argument? No one is saying new content can be done within a single patch. What they're asking for is more focus be put on something like this to increase the end game content we have that's somewhat challenging.
Please read the context of my reply. The person I quoted insinuated adding any more additional content would turn FFXIV into a job. How is a fifth raid boss making the game suddenly more daunting? I mean, we technically had one with Omega-M/F. The only issue is they were a door boss without rewards.
No, they are. I'm even someone who has cleared Ultimate. I want more end game content that's challenging enough to keep me engaged but on a lighter scale so I can approach it more leisurely. While I love Ultimate, it's a monumental undertaking you need to be heavily prepared for. Which is why I still enjoy more casual things, even dungeons. Unfortunately, they get a little dull when there's almost no threat of failure. Since I've mentioned Mythic+, I'd say 24 man difficulty is a nice place to shoot for and see how it fares. Not too difficult but enough to slap you around if you're not paying attention.Ok I would like too be clear on this. Are the people asking for more endgame progression in the vain of Ultimate? Because ultimate offers nothing but boasting rights. What people seem to be mentioning here are more endgame progression in the form of progression + reward. Scott zone mentioned more bosses or endgame raids that changes the formula here, hell the TC mentioned new forms of endgame progression that broke the stale formula, he said nothing about the difficulty, hell he said he hadn't even touched ultimate. I asked for a change in the endgame formula/more of it and more open world endgame content, not even mentioning difficulty and was still shot down..
Last edited by ForteNightshade; 07-21-2019 at 10:34 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Out of curiousity, to those that want more content catered to the top 1% of players that have already completed all ShB content and can get through challenge content in a week that most won't manage within a year.
Would you accept a higher tier (like ultra savage or whatever) or system (like Mythic + dungeons/trials that add affixes and stacking enemy hp/damage)- if it didn't reward better gear? Or is better gear a requirement?
I'm just curious if you want content and challenge, or if you simply want a greater divide in gear from the multitudes?
I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.Out of curiousity, to those that want more content catered to the top 1% of players that have already completed all ShB content and can get through challenge content in a week that most won't manage within a year.
Would you accept a higher tier (like ultra savage or whatever) or system (like Mythic + dungeons/trials that add affixes and stacking enemy hp/damage)- if it didn't reward better gear? Or is better gear a requirement?
I'm just curious if you want content and challenge, or if you simply want a greater divide in gear from the multitudes?
Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.
Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
Last edited by Zabuza; 07-21-2019 at 12:50 AM.
Its not that wanting better gear is a bad thing, but its more of trying to find solutions to keeping things challenging longer.I'm sure opinions on this may differ depending on which raider you talk to. I, personally, would still do it for the challenge. Thing is, once you clear it once or twice, even that ceases to pose much of a challenge from then. Without grinding for savage gear, I wouldn't run clear on it for 8 weeks in a row. People keep making this mistake of thinking raiders just want to lord their status over everyone else. I just want to be the best I can be, and be challenged. I'm not looking to be some kind of elite. The challenges give me a chance to test myself. To become better than I was yesterday. Without a challenge, improvement can not be made. I'm not thinking about some kind of class divide when I run my raids. Without the gear, there'd be no reason left to run anything once it is on farm status. That goes for tomes, totems, savage gear, and ultimate weapons. The gear allows you to perform better, if even by a fraction, than you did before you had the gear.
Mostly, I want a completely fresh and new type of difficult battle content. Not another trial fight. Even Mythic+ dungeons would be something.
Upon further introspection, I don't understand why wanting better gear as a savage raider is a bad thing. You should get rewards that correspond to your work. That's how it works in the real world.
IE you get that first and potentially lucky kill on a boss due to an above average number of crits for you, below average for it, or its RNG sections went to a more favorable pattern more often, or other factors. You get a higher ilevel piece of gear, then the next time its easier, and so on and so forth. It starts to add up over time as you can clear more and more over time.
The question becomes is combat gear rewards necessary, or would other rewards work? And if combat gear is needed, how sparse can it get in order to keep things challenging as long as possible?
Such as releasing fights that are designed around 4-5 patches ahead's approximate ilevel without giving much if any ilevel upgrades along the way. As a potential example, Titania Savage rewards ilvl 455 weapons on initial release + a special Key item, encounter designed for say avg ilevel of 540. also rewards fluff things like mounts and minions, main content catches up to the 540 ilevel, the key item comes into play and unlocks the ilvl 455 weapon to the 540ish reward version.
Wait till the relic comes out then you will be busy for the next year or two grinding them all.
If they stopped producing the game at 5.01 (current patch) or any patch in the past. The game would be dead. It doesn’t hold well with replayability. Personally, fun combat and randomness usually hold my interest far after development has stopped. FF14 has neither.
Some of these people unironicly telling us that we should go run the only 2 fights available for level 80 players 200 times. There's "plenty" of content because you haven't run 2 fights 200 times each yet and your weekly lockout 4 fight raid hasn't been released. What a ridiculous statement, personally I'd like to see more level 80 content, but i doubt SE will ever change their ways. Yeah i get there's a lot of other stuff to do, but just like how you guys apparently don't care that there's so little level 80 content I don't care that there's so many tedious grinds(which are often the same grind repurposed for a different reward) below level 80.
Also knowing that in the short future all the ex primal grinds are going to be made 10x easier makes the entire thing feel futile and unrewarding to begin with. Having more fights will diversify the end game and allow it to remain fun for longer.
Last edited by greytonberry; 07-21-2019 at 02:35 AM. Reason: clarifying so someone doesn't latch on to semantics
It's kind of funny, I don't bother with raids much but I'm always busy and entertained by FFXIV. I guess if you're only interested in .1% of the game it gets boring fast.
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