Sage | Astrologian | Dancer
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Hyomin Park#0055
I specifically talked about content being scaled up for lvl 80 players, and yet here you are asking a question which clearly shows you didn't even read my comment.
Everything stays the same, but lvl 80 players would get the option to do a dungeon scaled to lvl 80 and/or a separate roulette for it.
Just speaking from an efficiency point of view: for most of the MMORPGs I play you play their huge list of instanced content only once, and after that you're doing the same current endgame instances over and over, while every other instance outside of the endgame ones is instantly obsolete except to farm mounts/glamors/achievement titles etc.
For me that's almost an insulting level of inefficiency.
A good example of the problem (imho): Roulettes aren't end game content. If they would drop relevant gear I would count them as such but not right now. WoW has made it so that they increase the iLvl of the dropped gear from normal/heroic/mythics from time to time so doing them gives you a chance to get some upgrades instead of just accumulating currency to buy that gear. I think the tomestone grind is really one of the weaknesses of FFXIV. At least the expert roulettes should get some relevant drops around you overall iLvl.
I am not capping tomestones anymore, this means I am behind on iLvl but I don't care anymore. It's too much of the same stuff day after day, week after week. Even the new expert roulette dungeons didn't change that since they are more of the same, almost just made for the tomestone grind. They need more ways to earn that gear. Not easier or faster, just different.
Last edited by kartana; 08-14-2019 at 10:57 PM.
Yeah, because FF franchise is reputed for its overwhelming difficulty.
They already drop gear. Those gear are usefull for anybody joining the engame late, they are the easiest way to get good enough gear to get the ILV to gain access to raid while grinding low tier tome. The 3 first drop only accessory because you get a free AF for getting lv80 and complete the role quest. They serve the purpose of "you can skip as much tomestone cap as you want/need, you'll alway have a solution to caught up with other fast".
Last edited by Nariel; 08-14-2019 at 11:05 PM.
Savage is a good time sink if you have a static (I can't stand pug honestly), but outside of that, I don't really see whatever there is to do for battle classes so could you elaborate about what kind of end game opportunities you're thinking?
Outside of the obvious mount/minion farm, of course.
There's ultimate for those who didn't do it of course, but having to go through this horrible lvl sync is a no go for me.
You mean... the roulettes that give you tomestones that you can exchange for the highest / second highest item level currently available in the game? How is that not relevant gear? What?
Sigh this is a complicated discussion from my point of view. Each person defines their endgame. I really like trials and dungeons.. and a bunch of other things. Do i want more savage stuff? yes. Am I ok with not having as much as i want to? also yes. Considering i am somewhat terrible at self control when it comes to certain things I am actually glad I don't have the opportunity of dumping every waking moment (that i'm not working that is) throwing myself at difficult fights. I enjoy that there is an end to it and it sort of nudges me to enjoy other things, be it pvping or chocobo racing. I greatly enjoy those things however since they don't directly contribute to seeing my character's stats increasing I tend to not put so much time into them. If I could just do Savage every day, all day long I would probably never touch on other parts of content that i also find fun. Or I would never discover that I actually enjoy the Feast, or Chocobo Racing or Triple Triad, or hunting for glamours, or helping new players, or crafting/gathering or just go "outside" and take screenshots of pretty places and of my character.
I like the fact they try to give a little bit to everyone. yes that does create a problem for people who just like this one thing and it will never enough for them. I think we all lose out more when you have a lot of one thing over having a little of many things. There are things i have tried and i didn't really like them but i still appreciate that they're there. Everyone is different and I see they try to cater to a lot of people but implementing several different things. This is how the game grows. Who knows, if the demand is high enough they will invest in sprinkling a bit more of an already existent type of content which brings me to another point. You need to realize you are, like myself, a minority.
I feel for you OP and people like yourself. It must really suck to have just this one thing you like and feel like it's too little to keep you engaged but on the other hand... is it really healthy to want to stay glued to the game all the time?
I am also a strong supporter of not having 4 savage fights and just 2 extremes. In my opinion there should be more content at the level of (current/relevant) extremes. And I don't care who replies next with the "but I have a job and family and have no issues doing savage". I really don't care because for the majority this super hard to combine so for the most part this also doesn't fit the "end game content" category. I am not saying they shouldn't release savage content, just have more content at the level of extreme stuff. FFXIV currently is mostly brain-dead easy or super time consuming.
Did you actually read what you quoted? I don't consider them end-game content because they don't DROP relevant end-game gear and no, doing years old content is not current end-game. Do you really consider doing Stone Vigil through roulettes for the millionth time for Tomestones end-game content?
That is the thing I need to remind myself again and again. Why do I even need that if there is nothing there for me to do after I have it. This only speaks to the OP's problem though. The lack of end-game content.... that normal people can do and have the time for and is not so easy that you fall asleep doing it (current 4-man f.e.).
Last edited by kartana; 08-14-2019 at 11:47 PM.
As someone who cleared the normal version of that fight, the 2nd coil version was harder.
1.0 content was only difficult because the servers were a total mess, and also only located in Japan.
Also, the fact that he says savage is scripted and that makes it easy is silly, considering his idea of endgame is open world mobs that are hp sponges with hi attack power. That's not fun or engaging, it's tedious and annoying.
Especially considering people would just make it a zerg anyway if there were rewards. Imagine current hunt farms but on normal mobs... Yeah no Thanks.
Last edited by Valkyrie_Lenneth; 08-14-2019 at 11:50 PM.
I already answered earlier in the thread what I do to pass the time. However, for other “endgame opportunities”, there is endgame crafting/gathering to do if one wishes to make money.
I don’t limit my activities to purely endgame content. Which is why I’m never bored. Anyone who comes into this game with limiting their activities to “level 80 content only” is going to run out of stuff to do really quickly.
The level sync/item level sync is there to preserve the challenge of the content so that people can’t LOL FACEROLL it like old Savage content. It’s honestly not even that bad.There's ultimate for those who didn't do it of course, but having to go through this horrible lvl sync is a no go for me.
I don’t disagree with any of this.
Last edited by HyoMinPark; 08-15-2019 at 12:09 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Which is why I was asking purely for battle class. I have yet to finish leveling my DoH/DoL so there's that, but outside of that there's really little to do if you don't like collecting stuff. Which is kinda sad, I think. But I think the reward system being the main culprit here. It's difficult to design content when you only have 4 relevant substats to give as a reward.
No, I was talking about how the lvl sync is handled. You have to go back to lvl 70 to do it, and lose all the skills you learned in the process. This is why I don't want to go into ultimate right now (And, to be true, I don't really care about it anyway. But that's still good content).
The item lvl could be at a minimum that I wouldn't really care, though.
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