Page 143 of 151 FirstFirst ... 43 93 133 141 142 143 144 145 ... LastLast
Results 1,421 to 1,430 of 1506
  1. #1421
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by linay View Post
    They really should add data centers in that region of the world.
    I know. They advertise the game quite heavily here...

    I've seen Shadowbringers and Stormblood advertised on buses, bustops, billboards etc.

    Yet it seems a little.. misleading, given how we didn't get our own server and had to pay in Euros for the subscription for a very long time (A currency which does not favour the Australian dollar.)

    I wonder how many people would purchase the game if there was a ping desclaimer.

    FFXIV developers thoughts on the matter are - we want to, but the Australian government has our hands tied or something.

    They're not very specific with the details unfortunately.
    (0)

  2. #1422
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.
    Eureka sum up all the negative of old MMO and amplify it, I doubt if Relic is not tide to it, it would not last more than a few patches
    (5)

  3. #1423
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Asiragan View Post
    snip
    I used Eureka in the context of those who wish for a more old school overworld design, where it is dangerous and there are penalties for dying, and you have to work together to achieve a common goal. I've never defended the content design itself or claimed that it is a 1:1 copy of older MMOs, so back off with the attack OK?

    It was not fun to tiptoe around mobs for 20 levels, avoiding sight aggro, sound aggro, blood aggro, etc, while you made your way to wherever it is you were going. It was just tedious and felt like a waste of time. The punishments were an annoying inconvenience. People ask for these kinds of things to apply to our normal overworld all the time, because it isn't immersive or challenging enough, and I say Eureka is that way, have fun, because that kind of overworld in this day and age isn't fun or immersive, it's a boring inconvenience that nobody has the time for.
    (5)

  4. #1424
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MonteCristo View Post
    I could take a week off from work right and record myself on youtube beating all of the savage content you speak of just to prove a point. Then after i do that where the hell would that leave the point that you are attempting to make? And for the record...my focus had nothing to do with savage being to easy...go back and read everyone of my responses on this thread from the beginning.... what im asking for MORE diversified end content. I could give a **** about instanced savage content. If they fixed eureka and make end game diverse i wouldnt be on this forum on the 1st place. Hence my 129 posts over nearly 10 years.....
    No, however you made a point to specifically mention it. While I certainly won't insinuate Savage is hard, especially now. It rings a little hollow for someone with very little endgame experience decrying how easy everything is at said level.

    Quote Originally Posted by Asiragan View Post
    You may want to reread his post again. The one you quote didn't even had the word "savage" in it. It just ask for more open world content and more danger outside...
    I quoted that particular post because it was the most recent. If you go back earlier, Savage is mentioned and dismissed.

    Quote Originally Posted by CorbinDallas View Post
    I used Eureka in the context of those who wish for a more old school overworld design, where it is dangerous and there are penalties for dying, and you have to work together to achieve a common goal. I've never defended the content design itself or claimed that it is a 1:1 copy of older MMOs, so back off with the attack OK?

    It was not fun to tiptoe around mobs for 20 levels, avoiding sight aggro, sound aggro, blood aggro, etc, while you made your way to wherever it is you were going. It was just tedious and felt like a waste of time. The punishments were an annoying inconvenience. People ask for these kinds of things to apply to our normal overworld all the time, because it isn't immersive or challenging enough, and I say Eureka is that way, have fun, because that kind of overworld in this day and age isn't fun or immersive, it's a boring inconvenience that nobody has the time for.
    It sort of falls in line with people citing cross world PF or DF as a whole ruining the community feel. While, to an extent, yes, people aren't as connected to their servers as they were years ago. It is immensely more convenient and practical to have a feature where I can queue at any hour of the day and generally get through the content provided it isn't something obscure. A decade or so ago, if you happened to play after prime time hours... well, good luck finding people to do anything with.
    (3)
    Last edited by ForteNightshade; 08-14-2019 at 07:33 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #1425
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CorbinDallas View Post
    I used Eureka in the context of those who wish for a more old school overworld design, where it is dangerous and there are penalties for dying, and you have to work together to achieve a common goal. I've never defended the content design itself or claimed that it is a 1:1 copy of older MMOs, so back off with the attack OK?

    It was not fun to tiptoe around mobs for 20 levels, avoiding sight aggro, sound aggro, blood aggro, etc, while you made your way to wherever it is you were going. It was just tedious and felt like a waste of time. The punishments were an annoying inconvenience. People ask for these kinds of things to apply to our normal overworld all the time, because it isn't immersive or challenging enough, and I say Eureka is that way, have fun, because that kind of overworld in this day and age isn't fun or immersive, it's a boring inconvenience that nobody has the time for.
    You didn't tell that it was a 1:1 copy, but still heavily implied it.

    People ask for this kind of thing, but of course they will complain if the reward is not worth the difficulty. Punishment were an inconvenience to you, but it would have bren good restriction if, again, the hassle was worth it.
    Eureka is simply not a good exemple of what was an old MMO. No one asked for this mess. Of course there will be a backlash if something that is not fun is released.

    Quote Originally Posted by ForteNightshade View Post
    I quoted that particular post because it was the most recent. If you go back earlier, Savage is mentioned and dismissed.
    Fine then. But it would have been better to quote the post you wanted to answer to in order to avoid confusing your reader.
    (0)

  6. #1426
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    No, however you made a point to specifically mention it. While I certainly won't insinuate Savage is hard, especially now. It rings a little hollow for someone with very little endgame experience decrying how easy everything is at said level.



    I quoted that particular post because it was the most recent. If you go back earlier, Savage is mentioned and dismissed.



    It sort of falls in line with people citing cross world PF or DF as a whole ruining the community feel. While, to an extent, yes, people aren't as connected to their servers as they were years ago. It is immensely more convenient and practical to have a feature where I can queue at any hour of the day and generally get through the content provided it isn't something obscure. A decade or so ago, if you happened to play after prime time hours... well, good luck finding people to do anything with.
    I did all the MUCH harder endgame content way before classes were homogenized that originally dropped for this game up until coils... do me a favor and please dont insult my intelligence with empty abc123 search logic...id almost go out of my way to to prove how frivolous your point is and make example out of you. If you dont have a legacy tattoo miss me with the bs please.....
    (0)
    Last edited by MonteCristo; 08-14-2019 at 08:53 PM.
    Death Is Only The Beginning....

  7. #1427
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MonteCristo View Post
    With all due respect..savage isnt that complicated. People make time for what they want. The only time consuming part of savage is learning once you know what you are doing its repetition...lets not forget the fights in this game are scripted its just memory and application.
    not only is this wrong, but it has nothing to do with what you quoted from me.

    my point was about people thinking the tomestone grind is tedious w/o questioning why they are grinding tomestones in the first place. The truth is, you dont need to grind tomestones. Literally everything drops tomestones. If you're not actively trying to clear Savage, you dont need your tomestone gear ASAP, and you dont need to cap 450 times a week, and you dont need to grind.

    unless you want full tomestone gear to just..wait for next patch cycle and...do the tomestone cap again. If youre not doing extremes/savage you dont really need the latest tomestone gear.
    (2)

  8. #1428
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MonteCristo View Post
    I did all the MUCH harder endgame content way before classes were homogenized that originally dropped for this game up until coils... do me a favor and please dont insult my intelligence with empty abc123 search logic...id almost go out of my way to to prove how frivolous your point is and make example out of you. If you dont have a legacy tattoo miss me with the bs please.....
    Which much harder content was this?
    (1)

  9. #1429
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by MonteCristo View Post
    I could take a week off from work right and record myself on youtube beating all of the savage content you speak of just to prove a point. Then after i do that where the hell would that leave the point that you are attempting to make? And for the record...my focus had nothing to do with savage being to easy...go back and read everyone of my responses on this thread from the beginning.... what im asking for MORE diversified end content. I could give a **** about instanced savage content. If they fixed eureka and make end game diverse i wouldnt be on this forum on the 1st place. Hence my 129 posts over nearly 10 years.....
    I can tell you from experience that they will just tell you it still doesn't prove anything because then you'll still have to beat both Ultimates. Then if you do that, they'll probably tell you this game just isn't made for you. Don't waste your time, it's pointless to try to prove your point to them through clearing these things. They will never admit that endgame could use improvement.
    (5)

  10. #1430
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nora_of_Mira View Post
    If youre not doing extremes/savage you dont really need the latest tomestone gear.
    People playing games are rarely motivated primarily by what they need. They're motivated by what they want. The game itself is optional, after all. They could be doing other things with their time.

    So many players want the tomestone gear because the increase in stats makes it easier for them to complete the other content they are doing even though lower ilvl gear is sufficient. Until the player can one shot everything in their preferred content, getting upgrades will remain relevant if still optional. It's up to the individual to decide if the grind to get the upgrades is worth the hassle for the benefit they see.

    I just wish those who choose to pursue the grind for whatever reason would stop complaining about it. They made the choice to do it when they easily could have chosen to do something else instead. If it's that lacking in fun, why do it?
    (1)

Page 143 of 151 FirstFirst ... 43 93 133 141 142 143 144 145 ... LastLast

Tags for this Thread