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  1. #1411
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MonteCristo View Post
    This was well articulated. Looking forward to the next iteration
    If only I bothered to spell check on Mobile. Hate that it doesn't let you edit it you're not on Desktop view.
    (0)

  2. #1412
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.

    I could take a week off from work right and record myself on youtube beating all of the savage content you speak of just to prove a point. Then after i do that where the hell would that leave the point that you are attempting to make? And for the record...my focus had nothing to do with savage being to easy...go back and read everyone of my responses on this thread from the beginning.... what im asking for MORE diversified end content. I could give a **** about instanced savage content. If they fixed eureka and make end game diverse i wouldnt be on this forum on the 1st place. Hence my 129 posts over nearly 10 years.....
    (1)
    Last edited by MonteCristo; 08-14-2019 at 05:15 PM.
    Death Is Only The Beginning....

  3. #1413
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by CorbinDallas View Post

    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    Fun fact, players with higher item level in most instances would rather join the party that's more geared.

    Partys with lower item level's are the last to fill when majority of raiders have some gear behind them.

    Appreciate the sarcasm though. Great contribution.
    (1)

  4. #1414
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Noodle_Trinidad View Post
    Except they were just Health Sponges. The issue with the "well Eureka" argument is that it cleverly ignores the implementation outside it's hp and dmg increase. The mobs were still just trash mobs with no interesting mechanics with the majority generally having pure auto attacks with the occasional small AoE cast that had no real impact. People want things done right and not the philosophy of throw things to the wall to see what sticks.

    I'll admit the nostalgia bit is true to an extent but it's more an issue of the devs failing to do anything interesting with their static diorama of a world. It offers nothing in the grand scheme of things and only reinforces that want of the years where MMOs had you navigate the world with friends cause of the inherent dangers I'll admit some of the designs of back then won't work here but XIV has done nothing to make it's own world feel alive with modern game design.


    As for the Endgame issue, I feel XIV has peaked in it's design and will play it safe as adding more would mean adjusting the iLvl system and revamping progression that has been tied to Savage and Tomestones. With a lack of stat depth the amount of revamping would be ARR levels of change that would be better off making another MMO. Honestly at this point treat it like a Single Player game.
    They literally can't make anything in the "casual" part of the game too difficult or there will be hell on with that portion of the player base. That's something people need to just start accepting. We can't have every overworld zone be as dangerous as what Pagos was, otherwise you just wouldn't get anything done in the short amount of time most people have to play these days, and that's the kicker here, it's 2019, not 2009.

    Most people who played during the golden age of MMOs are now adults with work and social lives, we just don't have time to get home on an evening and spend an hour traversing the dangerous overworld to get to a dungeon, manually form a party, and then complete said dungeon. That's why XIV is designed the way it is, so you can log on, do something, and log off while still feeling like you accomplished something in that short amount of time. People need to accept that the time of spending 12 hours to beat a world boss is now a thing of the past, and will be for the foreseeable future.

    The MMO market is niche at best these days, with very few new players being of the age most of us were when we first picked up Everquest/WoW/otherMMO, so everything has to be as accessible as possible.
    (5)

  5. #1415
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by ForteNightshade View Post
    I pugged Sigma and Alpha from time to time last tier and never had an issue joining parties despite my tanks only having tome or Ivalice gear. Hell, I took my BRD in full i380 crafted. Perhaps Elemental is different, though I think you're just making excuses since Aether is supposedly the "toxic, elitist" DC.
    I'm not making excuses, just speaking to my experience.

    It doesn't help being an Australian on a Japanese server.
    (0)

  6. #1416
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Avraym View Post
    It doesn't help being an Australian on a Japanese server.
    They really should add data centers in that region of the world.
    (0)

  7. #1417
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Avraym View Post
    I'm not making excuses, just speaking to my experience.

    It doesn't help being an Australian on a Japanese server.
    You're literally making excuses.
    (6)

  8. #1418
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CorbinDallas View Post
    They literally can't make anything in the "casual" part of the game too difficult or there will be hell on with that portion of the player base. That's something people need to just start accepting. We can't have every overworld zone be as dangerous as what Pagos was, otherwise you just wouldn't get anything done in the short amount of time most people have to play these days, and that's the kicker here, it's 2019, not 2009.

    Most people who played during the golden age of MMOs are now adults with work and social lives, we just don't have time to get home on an evening and spend an hour traversing the dangerous overworld to get to a dungeon, manually form a party, and then complete said dungeon. That's why XIV is designed the way it is, so you can log on, do something, and log off while still feeling like you accomplished something in that short amount of time. People need to accept that the time of spending 12 hours to beat a world boss is now a thing of the past, and will be for the foreseeable future.

    The MMO market is niche at best these days, with very few new players being of the age most of us were when we first picked up Everquest/WoW/otherMMO, so everything has to be as accessible as possible.
    Which I understand but I also understand the game has lifted so much off modern WoW that it's design is as Sterile as it can be. It's done nothing interesting in it's game design to even make the drop in/drop out nature interesting and continually plays it safe. The game is inherently flawed in of itself as adding anything more would disrupt it's progression to an insane degree given how gear and stats are designed.

    Just because a game is meant to be casual doesn't mean the design should be safe or utterly limited like FFXIV. Hell Warframe is a game as heavily instanced and casual as ours but has a design that leaves a lot open to those willing to put time without hurting the more casual player thru massive player freedom. It definitely has it flaws like any game does but it at least tries to work with what it's stuck in to try and make things more interesting rather than being a carbon copy with a skin. Honestly were it not for Soken's great music and the good story 2.0 would have probably met the same fate of 1.0 and personally speaking as a Palamecian player that has seen 1.0 to 5.0 at this point this game would have been better off as a episodic single player game with the same level of freedom given to Soken as it's done nothing to shake up the WoW formula.
    (1)

  9. #1419
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.

    If you think Eureka was like the "old days" then you don't know what it was like back then.

    Eureka was a shitfest, and not because of the difficulty. But because of how poorly designed it was. And that's just another proof that the game designer of FFXIV got absolutely no clue as to how design content for a MMO.

    What was the fun in the fate train, when people zerg a NM, dying, raising and going back to it until it dies? Or when people were just afk Netflix waiting for the fight to be other?
    Wasn't there something, ANYTHING, outside of FATE farming to make Eureka more fun?

    It would have took so little to make it good : Daily quests, hunting contracts, group quest, world boss... And yet... More FATE farming? Even after the diadem fiasco?

    WoW made FATE (aka world quest) better than in FFXIV, and yet wow players still hate them. Why are FFXIV's devs acting like it's the best thing ever?


    Eureka wasn't like an old MMO. It looks like it was made by someone who wanted to create something like an old MMO, without having ever played one. It put the worst of them without giving what made them good in the first place.

    What was fun before was the sense of community, the fact that you had to work with friends, guild and, sometimes, strangers, to attain a far away goal. No one who played those games have fond memories of the long, tedious farm that it took to get that one piece of gear. But everyone remember that every member of the guild worked together with them to get that piece.

    An old MMO is a delicate balance between hard work, teamwork, and reward. Eureka is nothing like that.


    I heard that they are reworking the Diadem yet again. I'm not holding my breath on this one. If it's yet another fate farming shit, I'll just go play something else.

    Quote Originally Posted by ForteNightshade View Post
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.
    You may want to reread his post again. The one you quote didn't even had the word "savage" in it. It just ask for more open world content and more danger outside...




    EDIT : And why is this forum still like something that came out of the 2000's with all this character limitation? 2020 is right around the corner, maybe it's time to do something about it?
    (3)
    Last edited by Asiragan; 08-14-2019 at 05:59 PM.

  10. #1420
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by CorbinDallas View Post
    You're literally making excuses.
    Australians are a minority group, split between US servers and JP servers.

    The majority on those servers are still Japanese players with JP only mentality.

    Finding a group under party finder with these conditions when returning mid patch in Stormblood, was extremely difficult.

    Excuses can be valid.
    (2)

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