I think WoW is a bad thing to bring up. If FFXIV was like WoW, we'd be getting item level 430-445 gear from Fates. Blizzard has lost its mind when it comes to item progression.
I think WoW is a bad thing to bring up. If FFXIV was like WoW, we'd be getting item level 430-445 gear from Fates. Blizzard has lost its mind when it comes to item progression.
WoW is brought up because it has nailed endgame very effectively. If you took only the post-leveling content and completely isolated them from the games you have WoW completely outshining 14.
14's endgame consists of the following:
- Run roulette dungeons and old content to obtain currency to turn in.
- Run the most current primals for yet another currency to turn in for other endgame gear.
- Run normal mode current tier raids for weekly lockout currencies that turn into yet another different kind of gear.
- Run savage version of current tier raid for weekly drops AND ANOTHER WHOLE CURRENCY for X amount of weeks to finally get a weapon to match the random gear from all the other currency.
- Repeat this ad nauseum. Oh yeah, there's even more currencies you get to turn into augment items for the gear.
WoW's endgame consists of the following:
- Run actual hard versions of currently available dungeons with semi-random modifiers that change the strategies of that dungeon with an ever-increasing scale of difficulty for higher and higher levels of gear to improve.
- Run the current raid content for unique gear drops on varying degrees and progress through the most challenging difficulty with your guild if you desire such a thing.
- Run timewalking dungeons which are old recycled content but themed around specific events every month so that they don't get stale. Obtain old transmog pieces through currency or limited time pets and mounts just from running in these timed events.
- Run old raids for transmog or to experience content you missed.
14's list of things to do at endgame is massive at first glance but...its not. Its just the same thing repeated over and over and over and over all for one of five hundred different types of currencies we have to obtain to get anything. And I guess you can go back and run old primals for ponies or birds or dogs or whatever but...that only lasts so long. WoW's list on the other hand is smaller but more refined. They have the standard raid, current expansion related dungeons with the sliding scale difficulty for endgame specifically and a plethora of things to farm all without forcing the player to run outdated content for 7 years straight with only a couple of dungeons, one new and one old just changed up a little, and a drip feed of moderately difficult content in savage followed by a 3 month break until the 24man "mega-dungeon" (Its not really a raid with any real difficulty and ends up just being yet another currency fountain) and some more of the same dungeons.
Last edited by Unaki; 07-19-2019 at 01:07 AM.
By playing very casually. Having to go to work full time I only have a few hours a day to spend on this and I sometimes do other things instead. You could argue that this level of content is not worth $15 a month. That may be true. I don't know.
6-14 month content drought between patches and expansions is not "nailing" the end game content.
What?
The WoW endgame is the most depressing, un-rewarding, un-fun, RNG-filled grindfest in MMOs. You can play for weeks and get nothing or login for half an hour and luck a Titanforged mythic from a World Boss. It's a complete joke.
Defending XIV's quantity of end game content is trolling, full stop. I do love this game, but no one should be defending XIV's end game formula. It is just entirely lacking.
Also the following:
-> Just because you have "more than enough to do" does not mean there is enough end game content.
-> Leveling, crafting, maps, old Ultimates, mount grinding etc, is not end game content. You do not get to redefine what terms mean to suit your argument.
The 4 savage bosses per six months really hurts the long term chances of keeping players around. Every other content that is put in the game (ex trials and 24-player raids) is smashed the first day by PUGs. If the 24-player raids were actually 8-player raids—and so we'd get 4 savage bosses + ex trial every three months—is something that would change the entire situation. But as it is, it's really hard to stick around. My subscription lapses in about five days, and while Shadowbringers is one of the best MMO expansions I've ever played, I'm likely to let it lapse because I know I have, maybe, a week or two of engaging content after savage drops before I'm bored until sometime next year. This really isn't acceptable.
Pretty much this. There's a reason why I'm exclusively playing 14 now and haven't had a WoW sub for months. Titanforging singlehandedly ruined any sense of a satisfying gear progression system in WoW.
I don't want to overtly defend WoW, but this logic is completely flawed. Go and do M+ and the raid difficulty that is suitable to your item level, and you will get upgrades. Titanforging being this horrific thing is a ridiculous player assertion. If the Heroic version of the raid drops gear higher than your equipped item level, you WILL get upgrades, even given bad luck streaks of personal loot. If you play for weeks and get "nothing," then you are not doing sufficiently challenging content for your item level (read: you're not doing M+ or the highest difficulty raids your gear can handle).
Now go back and read my edit.Once you finish the story you can't repeat it except through a very specific system coming later so you lose the largest piece of content the game has. Who honestly cares about rng upgrades other than bleeding edge raiders? They have more than enough ways to upgrade your character. Titanforging is just a bonus.
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