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  1. #11
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nemmar View Post
    I watched the FFXIVARR documentary last night and the director/producer said he doesn't want to create a game where you feel pressured to log in every day. He is ok with you just coming back to the game every time there is a patch/expansion with stuff you want, play through it and go chill, cause people have lives and he doesn't want the game to get in the way of that.

    And thank god for that. Last thing i'd want is that cancerous AP system that WoW has. I hate it with a passion. I literally feel like i'm in a hamster wheel. It is so slow and unrewarding and it made me burn out on Legion. No to AP systems. Worst system ever.

    If you make an end-game system, please make something like SWTOR's crates of goodies. It's a complementary gear acquisition method + cosmetics.
    You're mixing different things into one amalgam:
    • With the new tomestone there's yet again a slight pressure to at least do 5 expert roulettes to cap them for the week if you care do keep up with the current equipment paths
    • FF14 is a sub game: if you've done the MSQ and unlocked all dungeons there's not really much more in terms of endgame except doing those 3 endgame dungeons or Ex/Savage modes of raids you've already seen, or the usual of crafting/leveling/misc. activities, though none of them endgame in terms of DoM/DoW activites - which means at point X you're still paying for a sub with no new content until the next major patch, but you can only cancel your sub at point Y/or have to wait until your time from a game time card runs out

    It's an actual sad design paradigm among MMORPGs in which new content is encapsulated and detached from all previous content, and once you're done with the newest part you have to wait for the next one to release, as there's just nothing new to do in the current part but repetitions of content you've already done and additionally there's close to 0 incentive for a max level character to go back to previous zones or doing previous content as there are no usable rewards in terms of equip/crafting mats.

    FF14 has a massive list of dungeons/trials/raids, but my lvl 80 WHM has no reason to visit them but to see them once or for glamors/mounts, as they reward nothing I could actually use and my Expert roulette only contains the latest 3 dungeons.

    Where's a lvl 80 hard-mode Aurum Vale with difficult pulls and e.g. constant poison damage + hard-hitting mobs as a healing challenge?

    I really don't get it: what's the point of developing such a massive list of instanced content when it's only used during leveling + as a potential draw during a roulette?
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    Last edited by Millybonk; 08-04-2019 at 05:59 PM.

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