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  1. #1
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by galbsadi View Post
    Not sure OP is even a hardcore player like such mentioned. Currently a certain well-known site that measure's people's performance for endgame fights has zero clears by OP of any content at lv80. It's technically possible that OP just didn't happen to run with anybody who was parsing ever, but more likely that they themselves are merely stirring the pot here, IMO.

    Couple that with the way they're treating people who have only ever been friendly and helpful in the forums (see post immediately above yours)...and yeah, I personally think OP isn't worth even responding to anymore. Don't feed trolls and all that.
    I never claimed to be "hard core" however, your "well-known" site, should show that I have completed all level 80 content successfully, multiple times to receive best in slot for my main, up until the patch that was released moments ago.

    Heres a quick screenshot that demonstrates I have all Tomes gear on the left, Titania weapon and all innocence accessories to debunk your opinion.



    Your post just seems a poor attempt to defame, unsuccessfully I might add.
    (7)
    Last edited by Avraym; 07-30-2019 at 08:32 PM.

  2. #2
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by kidalutz View Post
    See I'm not sure you aren't trolling and purposely being obtuse at this point. You see you keep ranting about being a raider even to the point that you keep acting as if you're speaking on all of their behalf. Well after a quick lookup I can say that you are most definitely not a raider you are simply someone who joins raids and may or may not even be part of a static but I sincerely doubt it. The reason I'm saying this is rather simple the difference between Raiders and People that Raid is Raiders will actually have their crafting and gathering jobs maxed alongside their chosen raiding job the reason for this is because raiders will spend the time gathering and crafting items that will specifically benefit them and their statics in the raid content that means, Potions, Food, etc.etc. and they do this on the weekly they don't just rely on 1 person in the static to provide all of that and they definitely don't get what they need off the market board, (Auction house, Galactic Trade Kiosk, Etc.) I may not have really raided last expansion (Hell just came back in April and goofed off before new expac) But I have raided in both WoW and SWToR and I do plan on Raiding here with the new expansion out. I'm patient enough to spend the weeks in between working on leveling my crafts and gathering so I have more to provide in addition to my playing my chosen jobs. if you cant find something to fill your time in between raid times then maybe you just arent planning on doing much more than joining raids.
    I have cleared raids but by your definition, I'm not a raider because I don't have all my crafts at max? I think this is the first time I've heard that someone needs to have max crafts in order to be considered a raider. Food/pots can simply be bought off the market board, or you have someone in your FC or static who provides these for the group.

    PS. Two hours of the patch being out and turns 1 and 2 have already been cleared by the community. What a joke.
    (6)
    Last edited by Zabuza; 07-30-2019 at 09:07 PM.

  3. #3
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zabuza View Post
    I have cleared raids but by your definition, I'm not a raider because I don't have all my crafts at max? I think this is the first time I've heard that someone needs to have max crafts in order to be considered a raider. Food/pots can simply be bought off the market board, or you have someone in your FC or static who provides these for the group.

    PS. Two hours of the patch being out and turns 1 and 2 have already been cleared by the community. What a joke.
    Did you clear them?
    (6)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  4. #4
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Nicodemus_Mercy View Post
    Did you clear them?
    Sorry, I am unable to clear them from work. I'll try harder next time. Given that they have taken top raiders 1-2 hours to clear, it will probably take me a week to clear these two tiers, and three to clear the final tier. I wouldn't be surprised if it was sooner. I've done this enough times to know how it goes. Those from the casual crowd seem to like to throw any excuse they can at me to avoid the simple truth: It shouldn't be easy enough for anyone to clear that quickly, and it didn't used to be. But anything to dismiss the raiding community's legit grievances, right?

    Quote Originally Posted by RyuSaarva View Post
    yes what a joke that a handfull of worlds best players clear content fast.
    Do you not understand my point that the amount of time it takes the worlds best to clear these things is an indicator of how long it will take everyone else? If your typical savage raider takes 10 times longer to clear than a world's best, it will take them 10 hours for this. If it took world's best raiders 5 hours to clear tiers 1 and 2, it would take a typical savage raider 50 hours to do the same. Of course there are slight variances, and I don't know the exact ratio, but my point is the correlation itself. World's best or not, the speed at which they cleared it does not speak well to the longevity where it will concern typical raiders.
    (7)
    Last edited by Zabuza; 07-31-2019 at 03:58 AM.

  5. #5
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zabuza View Post
    I have cleared raids but by your definition, I'm not a raider because I don't have all my crafts at max? I think this is the first time I've heard that someone needs to have max crafts in order to be considered a raider. Food/pots can simply be bought off the market board, or you have someone in your FC or static who provides these for the group.

    PS. Two hours of the patch being out and turns 1 and 2 have already been cleared by the community. What a joke.
    yes what a joke that a handfull of worlds best players clear content fast.
    (3)

  6. #6
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RyuSaarva View Post
    yes what a joke that a handfull of worlds best players clear content fast.

    The best players in the world should clear content fast, but if it takes them only a day or two then S-E has completely failed in tuning. The world first clears should take 7-14 days. Sadly, this first tier will be dead within 24 hours. That really isn't acceptable.
    (8)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Eli85 View Post
    The best players in the world should clear content fast, but if it takes them only a day or two then S-E has completely failed in tuning. The world first clears should take 7-14 days. Sadly, this first tier will be dead within 24 hours. That really isn't acceptable.
    The only way to really prevent WF groups from day 1/2/3-ing it is to gear gate, which (if we recall back to Gordias) nobody likes.
    (4)

  8. #8
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    The only way to really prevent WF groups from day 1/2/3-ing it is to gear gate, which (if we recall back to Gordias) nobody likes.
    If you read enough of the post's here in this thread from those pushing for 'endgame raiding' this is exactly what they want. They have said that endgame raiding without exclusive gear with better stats is pointless... yes they want endgame raids, but they want it to have gear that's better than non-raid gear.

    So say they get what they want... what happens when they clear the new endgame raids and have the new BiS gear? They ask for more raids that are harder, that require the prior raids BiS gear to complete, etc.

    If all they were interested in was 'hard' raids, trials, etc... then they have plenty of options - the Ultimate's, doing raids & trials synched @ min ilvl, etc. But they've said enough times this isn't what they want... they want SE to work on raids that are 'current', that are set at the end of the 'current content'... and they most def want it to bring in gear-gating, as they specifically have said time and again they want the raids to have better gear as otherwise not really worth doing.

    I also find it amusing how they constantly try and claim that FFXIV was 'their game' that 'casuals' ruined. Funny thing is XIV has never been an end-game raiding game. While some of it's content was harder at launch than it is now, it was never about the endgame raids... but the story to get there. Unlike games like WoW where the "story" ended in the games raids... XIV's raids were side-story, had important lore but not needed to complete for the story.

    What they could say is that companies like Blizzard ruined their 'genre' since they saw that they could make lots of money by making an MMO that was accessible to everyone. Thus WoW came into being - an MMO that was accessible to casuals, that ppl could solo most of the content... sure it had endgame raids, and focused a lot of it's marketing & dev time on the raids... but fact is unlike prior MMO's like Everquest, UO, etc people could play solo and do the vast majority of the content solo. About the only thing that couldn't be solo'ed was dungeons, raids, world bosses and some area's/events in the open world. There's a specific reason hunter's were the most played class in WoW for the longest time - it was the easiest class to solo content with.

    Prior to WoW, the MMO's that were around were a lot harder, more focused on grouping, etc. Games like Everquest were extremely hard to solo, had group-only fights/area's/mobs to fight, had timed group-only raid mobs, etc. There were also other MMO's like UO that were hard to solo due to open-world PvP design rather than hard-to-fight ai enemies... which meant playing in groups to stop being ganked by other groups of players.

    And then came WoW, which made MMO's popular due to being able to be solo'ed. And so came the flood of "WoW clones" and the "casulazation' of the MMO genre... as dev's turned away from hard content that only a small % of ppl had any interest in, and moved instead to 'easy' content that the masses liked and would pay for., There's a reason that the big MMO's (whether due to financial success, or being 'known' and still earning enough to be online) that are still around are heavy story focused MMO's, that focus a lot on being able to be played solo, with just a touch of non-required hard-content -> MMO's such as ESO, FFXIV, SW:TOR, GW2, etc.
    (10)

  9. #9
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Kamatsu View Post
    What they could say is that companies like Blizzard ruined their 'genre' since they saw that they could make lots of money by making an MMO that was accessible to everyone. Thus WoW came into being - an MMO that was accessible to casuals, that ppl could solo most of the content... sure it had endgame raids, and focused a lot of it's marketing & dev time on the raids... but fact is unlike prior MMO's like Everquest, UO, etc people could play solo and do the vast majority of the content solo. About the only thing that couldn't be solo'ed was dungeons, raids, world bosses and some area's/events in the open world. There's a specific reason hunter's were the most played class in WoW for the longest time - it was the easiest class to solo content with.

    Prior to WoW, the MMO's that were around were a lot harder, more focused on grouping, etc. Games like Everquest were extremely hard to solo, had group-only fights/area's/mobs to fight, had timed group-only raid mobs, etc. There were also other MMO's like UO that were hard to solo due to open-world PvP design rather than hard-to-fight ai enemies... which meant playing in groups to stop being ganked by other groups of players.

    And then came WoW, which made MMO's popular due to being able to be solo'ed. And so came the flood of "WoW clones" and the "casulazation' of the MMO genre... as dev's turned away from hard content that only a small % of ppl had any interest in, and moved instead to 'easy' content that the masses liked and would pay for., There's a reason that the big MMO's (whether due to financial success, or being 'known' and still earning enough to be online) that are still around are heavy story focused MMO's, that focus a lot on being able to be played solo, with just a touch of non-required hard-content -> MMO's such as ESO, FFXIV, SW:TOR, GW2, etc.
    Yeah, WoW killed Everquest by aiming at a more casual audience, that is definitely true. Blizzard have been really good at taking a genre, and making it popular by simplifying it. Hearthstone, WoW etc. They became huge by stealing the best bits from other games … which is why it's not surprising they've just pinched FFXIV's level sync idea for dungeons and are testing it in their PTR :P

    ESO isn't heavily story focused. Unlike FFXIV which has a strong main story, ESO has more in depth sidequests which makes for a more interesting questing experience and ties into their strong exploration gameplay. Still strongly solo though
    (1)

  10. #10
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kamatsu View Post
    snip
    No, we really don't want another Gordias. Gordias Savage single handedly almost killed the entire raiding scene in this game, leading many people to give up altogether, quit the game, transfer servers (cross world wasn't a thing back then). It broke apart statics and friendships because if you didn't have the gear, one misaligned cooldown early on and you may as well just wipe, because you aren't meeting that enrage. One death, wipe. One incorrect Digititis pass? Wipe.

    That's how bad it was. My static at the time spent the whole 6 months of 3.05 - 3.2 regularly raiding and only got as far as Cascade in A3S. Talk to literally anyone who was actually there and participated in that content and they will tell you the exact same thing. There's difficult, there's ultimate, but what we don't want is sadistic time wasting.
    (3)

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