Quote Originally Posted by Driavna View Post
From ARR to HW SE added normal mode so everyone can enjoy the story behind it and earn some loot. From HW and SB they remove the extra details from gear so now the armour is the same but no dye option. From SB to ShB the extra boss from savage has been removed because certain sector of the player based complained.

On top of that since SB extreme primals and the first two turns of each tier from savage are casual friendly content, with the later two become more accessible as you gear up. There is also the option to experience then and earn the rewards a patch or an expansion later. My point? Is content that everyone can enjoy and participate at some point or another.
So.. "look, now that you can faceroll this content it's all yours and it counts as us doing something for you!" Sounds.. a little unappealing.
Quote Originally Posted by Driavna View Post
If someone decided they don't want to do that is their problem, like is my problem not having every single class to max level.
Sounds like the attitude you dislike from the other side is the same. Why concede if the feeling is mutual?

Quote Originally Posted by Driavna View Post
Also, ultimate fights are 100% re-use of old assets with re-skinned rewards while 24m raids are getting more and more resources, longer quest and even voice acting during boss fights. Also was reduce from 3 to 2 and I have the feeling this expansion is going to be down to 1.

The reality is that SE already invests more money on content for everyone and if they add more content towards lvl 80 will also be accessible for everyone (because any new raid extra turn will have normal mode) at some point or another. All of this without touching the average content casuals do:

- Normal mode raid.
- 24m raid.
- Roulettes.
- Relic.
- Leveling.
- MSQ.
- Glamour.
none of this speaks to what I referenced. Why change the formula that is currently working? The question that was asked was "why are so many people against adding MORE challenging 'endgame' content? It's such a tiny change" The answer is because it would take away something from the system we're enjoying. It might not even be a lot, I can understand that. But why would they support something that removes content from them? Because maybe they'll get a toned down version later? Why be happy with leftovers when we're getting the lions share of the content?

Quote Originally Posted by Driavna View Post
Adding more level 80 is going to benefit everyone (and in general people is not asking for Ultimate level of challenge, most will be happy with something similar to current extreme primals) one way or another with the exception of people that refuse to do anything that requires any kind of effort and this type of players must be ignored or you will kill the game.
It may eventually add content for everyone but it will primarily benefit the "endgame" crowd. The "casual" crowd you are refusing to name has been a majority supporting this game for 6 years, seems to work.