Quote Originally Posted by Mitracia View Post
I mean it's been a problem ever since Heavensward, and now it surfaces?
Heavensward will always have the benefit of being the first Expansion that had a increase of quality at the cost of quantity, which isn't bad per say, but repeating the cycle 3 times wears thin on players especially when SE claims player growth with each expansion. At one point you must come to question where the increase of revenue is going given the game has essentially been rehashing Heavensward for 3 expansions now.

One of the valid criticisms that WoW gets its is need to reinvent the wheel with each Expansion and in turn fuels the notion of how XIV is great because it doesn't do that but I'd argue that XIV suffers the exact opposite in which they let things stagnant and conform to something safe rather than build upon things. We're essentially hitting a variation of what led to 1.0, overconfidence and the notion that their static design is the best. The benefit XIV has at the time being is Ishikawa and Soken providing great atmosphere with their story and music but at some point that will give out.

As for the lack of endgame content honestly this is an issue with having a foundation based on modern WoW and keeping to a strict iLvl treadmill in which stats offer no real depth to ones playstyle. You would have to lift that system from the ground up to justify a myriad of content that requires a multitude of armor choices and fluid rotations. At this point what real character progression can be offered that will shake up the "Do I wear the Tomestone or Savage Gear in regards to <x>'s stat weights?"