Quote Originally Posted by Tint View Post
Okay, lets compare the endgame battle content of Stormblood...

Harcore players got 12 savage raidturns, 2 ultimate raids and 7 extreme primals in SB. All with unique rewards. On top of that we have the difficult floors of deep dungeon and Baldesions Arsenal.

Casuals got 10 Expert Dungeons, 12 normal raidturns, 3 24-man-raids and 4 Eureka maps with unique rewards (lots of them actually).

And yeah, some primals with 0 replay ability...

Casuals actually lost 2 Dungeons and basically the whole deep dungeon compared to HW, so hardcore players can have ultimate raids and reach the harder floors in deep dungeon faster.

Shall we look into PvP content too? Well, better not I guess...

Actually I am not even mad about the loss of 2 dungeons, they are boring and serve no real purpose anymore without the old style relic tomestone grind... Wich also means they are questionable in their position as "endgame content". But well, expert roulette once a day does count I think.


My conclusion: Please increase the replay ability of casual content! Why do hardcore players get all the shinys? There is nothing to do besides expert roulette once a day and getting the weapon token from the 8 man / the upgrade token from the 24 man raid. The only real endgame content is the relic grind and that's simply not enough to keep us casuals busy!
If you have half a brain then you can easily do all of the extremes and at minimum the first 2 Savage floors of each tier. They're roughly of the same difficulty, just grow a pair and dive in.