Quote Originally Posted by Nims View Post
Then they need to stop being so self absorbed. This is an MMO with several different groups playing, not everything is going to be dedicated to every group and honestly, their self importance isn't on the hardcore playerbase. I don't really care for crafting, however if they need to take resources to work on it, that's fine. As long as everyone is given an equal bit of something.
Again, whether you call them self absorbed, hivemind- or whatever else. You're demeaning them for wanting almost literally the same thing- more content that appeals to themselves.

Also... self importance? I don't know an MMO out there were the hardcore raiders don't think they're the most important piece of the playerbase, that don't think they're entitled to a much larger share of development, and much higher quality content with much greater rewards than everyone else.

I also see a lot of new raids, trials- savages, extremes, etc... on a fairly regular basis, always with unique mechanics, making them unique content. It seems that they already are giving a lot of development time to endgame. I don't know if it's enough or too much, I really don't- but I think comparatively, it's more than what's given each patch, in terms of unique content (rather than rewards/recipes) to crafters, gold saucer, pvp, hunts/fates/world content- and is really only outdone by the story content which I think is the central content of the game, and is content for casuals and hardcores.