Quote Originally Posted by Nayout View Post
The philosophy of wow is shit. My problem here is the defense that is being made by people who demonstrate having no idea about what is endgame. With Stormblood this has been improved, the fighting in Ultimate has meant that people who do high end do not have to wait 6 months to wait for something new, the inclusion of a "fifth" combat in savage is also something to be thankful for, the same with Baldesion

But I still see a serious problem with the raids, being only 4 fights seems very poor to me, especially because you have to wait 6 months to have something similar again. For people who have just started the game, it has a LOT of difficult content but for the old ones who have already completed everything, having 4 bosses every 6 months or a boss for 3 months is ...
Is what you receive in WoW, except you have to wait sometimes an entire year for more content.

What? I hear you saying raids in WoW have many bosses, often over 10, how is that comparable???

Well, a lot of raiders actually talk about WoW raids having 'filler bosses'. A recent raid had 9 bosses, the first half were trivial, the next few a bit tough, and only the final boss really being a challenge. Thus, you had hundreds of teams who defeated 8 of of 9 bosses, but less than a hundred at 9 out of 9 bosses.

Then they released a raid with only two bosses, but it was so challenging, most guilds didn't do it, or just beat the first boss and left the second boss alone.

You see, there is way too much emphasis here on how many bosses are listed, and virtually nothing about the quality of those bosses.

FF14 could probably easily thrown in four filler bosses that super easy to defeat, just to pad the raid and make it seem bigger.

Is that really what people want?