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  1. #1
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    First, if you have to take short breaks, there is plenty of time in between raid tiers that you can catch up comfortably with the cap in place. Second, if you have to take longer breaks, there are catch up mechanics in place and the way vertical progression works it does not really matter if you miss out on a particular gear. Third, if you have people that you can rely on (statics, guilds, friends, etc.), then you can always go back to do old contents you missed out on, even doing it on appropriate gear if you want. Fourth, even if you don't, there is a chance you can still use PF to do old content or just queue for it depending on the type of content it is.
    At this point I can't take you seriously any more. To me it seems like you enjoy splitting hairs for the sake of splitting hairs and not trying to add anything to the discussion. As we have essentially gone in a circle, and you never seem to add anything.

    Exhaust content, get told to take a break, explain caps create the feeling of needing to complete to avoid feeling behind resulting in the job like feeling many don't want, get told caps are to enforce breaks, explain it does the opposite, then told take breaks anyways and just accept being behind and wait for the catchup cycle. Which would lead us right back to either the person is exhausting the content as soon as it comes out, or waiting for the eventual catch up periods.

    If you want to continue this at all, what do you tell those who want to do current end game yet their schedule never really lines up well with the catch up periods? They honestly don't have much of an option with a cap system.
    (2)

  2. #2
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Hawklaser View Post
    At this point I can't take you seriously any more. To me it seems like you enjoy splitting hairs for the sake of splitting hairs and not trying to add anything to the discussion. As we have essentially gone in a circle, and you never seem to add anything.

    Exhaust content, get told to take a break, explain caps create the feeling of needing to complete to avoid feeling behind resulting in the job like feeling many don't want, get told caps are to enforce breaks, explain it does the opposite, then told take breaks anyways and just accept being behind and wait for the catchup cycle. Which would lead us right back to either the person is exhausting the content as soon as it comes out, or waiting for the eventual catch up periods.

    If you want to continue this at all, what do you tell those who want to do current end game yet their schedule never really lines up well with the catch up periods? They honestly don't have much of an option with a cap system.
    You're mixing two different issues.

    If you've exhausted the content as in you've cleared and you have nothing else you want to do, then that has nothing to do with the cap. You can take a break if you want. Know when the next content will be released and come back and use catch up mechanics to be ready for it.

    If you want to stay geared week after week, then you have not exhausted the content because you still are doing it. In that case, regularly playing it will always be easier, and I agree that if you cannot, it will be more inconvenient for you because the caps were meant to address something else other than you not playing regularly.
    (3)

  3. #3
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by linay View Post
    You're mixing two different issues.

    If you've exhausted the content as in you've cleared and you have nothing else you want to do, then that has nothing to do with the cap. You can take a break if you want. Know when the next content will be released and come back and use catch up mechanics to be ready for it.

    If you want to stay geared week after week, then you have not exhausted the content because you still are doing it. In that case, regularly playing it will always be easier, and I agree that if you cannot, it will be more inconvenient for you because the caps were meant to address something else other than you not playing regularly.
    Nah, I'm not really mixing two issues. You just admitted it indirectly.

    To stay current week after week, you can't afford to miss your weekly cap. The lack of end game content is felt drastically when one is logging in just to meet their cap cycle, hence they have exhausted their enjoyable content and is just doing the bare minimum to be ready for when their next piece of content will drop(aka they should be able to take a break and not feel obliged to log on to meet a cap cycle).

    In short, you have to be meeting that cap cycle constantly to be able to tackle the newest end game content as it releases. So not really able to take a break without putting yourself behind if it means you end up missing a cap cycle.

    At least XIV has kept the caps weekly and to a minimum for now, yet over time they do have a tendency to build up if a close eye is not kept on them.

    Catch up mechanics are more to allow ease of access to newer content for those that might get stuck behind older content thanks to the player base typically being focused primarily on the newest content.

    I also mentioned earlier that while caps purpose is to slow content consumption, if there is indeed a lack of content players will find it irregardless of the cap's existence.

    But I'm done going in circles over this. As you do seem to understand it takes meeting the caps to stay current week to week, but yet not get that the caps are what lead to the feel of having to just log on to do X to stay current that creates the job like feel, and feeling of being punished for taking a break that many don't want in MMOs.
    (3)

  4. #4
    Player

    Join Date
    Nov 2018
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    Quote Originally Posted by Hawklaser View Post
    not get that the caps are what lead to the feel of having to just log on to do X to stay current that creates the job like feel, and feeling of being punished for taking a break that many don't want in MMOs.
    But why do you need to stay current if you want to take a break? If you want to take a break, then you know you will fall behind, but it doesn't matter because the next tier will get all new items or if you only took a short break, you'll have plenty of time to get what you need.
    (3)

  5. #5
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    (4)
    Last edited by MonteCristo; 08-14-2019 at 03:28 PM.
    Death Is Only The Beginning....

  6. #6
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MonteCristo View Post
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.

    Quote Originally Posted by Avraym View Post
    Actually I disagree with this sentiment.

    I often take breaks in between patch cycles and don't have the flexability of joining a static due to random working hours.

    This means I am subject to the party finder upon my return.

    Unfortunately I found often the case when returning to Stormblood for example, the item level's party finder requirement were so high that you couldn't actually join savage this late into the game without already having some savage gear.

    That only left me with duty finder, but not many people would queue for incomplete duty this late into a patch cycle.
    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    (11)
    Last edited by CorbinDallas; 08-14-2019 at 04:46 PM.

  7. #7
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CorbinDallas View Post
    People keep asking for a stronger and more dangerous overworld, and then the HP sponges of Heavensward happened and everyone complained that things took too long to kill. Then they complained again wanting a stronger and more punishing overworld, Eureka happened, with its varying aggro mechanics and densely populated areas. Guess what, that wasn't fun either.

    People keep claiming to want these things that they hold such nostalgia for, when in actual fact they don't, and I know that for a fact because the second it happens they complain again. It's like those people who moaned about the removal of TP and the "skill" of managing it.



    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    Honestly...You have make a valid point....and for some im not sure why it has taken so long to accept the truth..this isnt final fantasy...its casual fantasy. Thank you removing my blind fold
    (1)
    Death Is Only The Beginning....

  8. #8
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by CorbinDallas View Post

    Fun fact, you can create your own parties and set your own, less strict item level requirements. Mind blowing I know, you can thank me later.
    Fun fact, players with higher item level in most instances would rather join the party that's more geared.

    Partys with lower item level's are the last to fill when majority of raiders have some gear behind them.

    Appreciate the sarcasm though. Great contribution.
    (1)

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,702
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MonteCristo View Post
    To those grossly missing the gd point....it would just feel nice to enter a zone that felt dangerous for once....actually feel strong outside of an instanced fight and create memories of feats that normal players could look up to......have a reason to gather my friends or fc for once and take on a god or something remotely powerful in an open world/zone....hell anything other than the continual instanced microwave content that is never evolving. The fact the people even attack fellow players for asking devs for push the envelope to create content that is innovative is honestly all the motivation i needed to realize that this cult is something i probably had no business ever being a part of. All we wanted to do is challenge the devs to create some fresh and different because like u we care about this game too but this continues to be nothing more than a pissing contest filled with blind sighted individuals who frankly are no different than the sineaters we just dispatched...open ur eyes people.....if yall are ok with the same hamster wheel content why on earth would they ever have ANY reason to innovate??? PSA.....WE ARE ON THE SAME TEAM...
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If you came into this thread asking for more open world content or Eureka to be more in-depth beyond zerging down NMs, you'd find a large amount of people support that same idea. Instead, you came in profusing how Savage is too easy despite having never even attempted it. You lose the high ground doing that since a lot of people like instanced content. I, for one, don't really care if the open world became livelier. Why? Because it'd be content isolated to only my server in lieu of something like a better built Eureka where the whole DC can constantly queue. While my dislike of Eureka is well known (not on this account), I do think it has potential if they focus on the wealth of feedback provided. Mayhaps you also find BA too scripted but that was probably the best piece of content they added in Stormblood—second only to Ultimate.

    I could take a week off from work right and record myself on youtube beating all of the savage content you speak of just to prove a point. Then after i do that where the hell would that leave the point that you are attempting to make? And for the record...my focus had nothing to do with savage being to easy...go back and read everyone of my responses on this thread from the beginning.... what im asking for MORE diversified end content. I could give a **** about instanced savage content. If they fixed eureka and make end game diverse i wouldnt be on this forum on the 1st place. Hence my 129 posts over nearly 10 years.....
    (1)
    Last edited by MonteCristo; 08-14-2019 at 05:15 PM.
    Death Is Only The Beginning....

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