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Im curious about this. When you play Ultimate does it sync you down? Cuz if so This is not worth Anyone's time, if a majority of your kit is gone.I'm assuming you must have already cleared all Omega Savage tiers and UCoB and UwU, RIGHT? otherwise there's your endgame content. (Ultimate still being current content btw till the next Ultimate comes out)
I don't get why people want to compare WoW to FF14. it's like comparing a dog to a cat in every aspect possible. They are both MMOs but their objectives and content are created to satisfy a very different public. Think of it as if you wanted to compare Manga and DC/Marvel Comics, you can't.
I played both games and know how to enjoy both without getting bored.
How do we get a real question submitted to the development team about this? id love to just get a straight up answer about end game. Would save people time and frustration. If they could straight up say this is the format and its not changing then we can end the discussion and go play other games as previously instructed. I dont know why questions like this dont get addressed in live letters but questions about butt sliders and gear gender lock seem to be super important.
Death Is Only The Beginning....

We need the Community Manager team to pop up and be a bridge between the community and the devs. In FFXIV case you have to make sure the feedback don't get lost in translation when they send the info.How do we get a real question submitted to the development team about this? id love to just get a straight up answer about end game. Would save people time and frustration. If they could straight up say this is the format and its not changing then we can end the discussion and go play other games as previously instructed. I dont know why questions like this dont get addressed in live letters but questions about butt sliders and gear gender lock seem to be super important.



How do we get a real question submitted to the development team about this? id love to just get a straight up answer about end game. Would save people time and frustration. If they could straight up say this is the format and its not changing then we can end the discussion and go play other games as previously instructed. I dont know why questions like this dont get addressed in live letters but questions about butt sliders and gear gender lock seem to be super important.
Yoshida actually does go into that on multiple occassions. The more recent one was during the North American Media Tour, where NA streamers got the chance to interview Yoshida. To give you a few examples:
MizzTeq's Interview:
Source: Question Six (MizzTeq NA Media Tour Interview)Originally Posted by MizzTeq
Q: Are there thoughts of ever creating ever-increasing difficulty mode for those past dungeons, similar to Mythic+ System in World of Warcraft?
A: It's something that could possibly be considered but that means it would take away efforts on creating new content. Or the patch cycles may get delayed. It's actually been brought up a few times with regards to WoW and end content like that, and if we were allowed to take as much time as WoW does, we might be able to accomplish something very similar but we would like to keep our major patch update schedule as we currently have it. It would be difficult to juggle both keeping that consistent schedule and also including more difficult content. But, we are definitely impressed by the system that WoW does employ in their dungeons where they are ever-increasing levels and the systems that they have for the gear sets and what not. it's really well-made. Maybe if we had double the number of people in the battle system team, the battle content team, our QA team, oh and, one more Yoshida...
Source: Question Seven (MizzTeq NA Media Tour Interview)Originally Posted by MizzTeq
Q: Is there any possibility of ever offering higher difficulty 24-man content, either extreme or savage difficulty?
A: When we did Baldesion Arsenal and having that content where a lot of people are going into it at the same time, and receiving the feedback that a lot of people did enjoy the content, i think that opened up the possibility for us to consider, not just 24 man raids but content where a lot of people can join in on the raid.
Source: Interview with GoldenTot & FrostyTVOriginally Posted by GoldenTot
Q: For the coming Ultimate fights of Shadowbrings, i'm wondering if you guys have decided if there will or will not be three throughout the entire expansion and on that decision i'm wondering what you base the decisions of?
A: So you may or may not be aware, but when we plan for content we don't plan it with each coming patch, it's not as immediate as "Ok, what do we do with our next patch?". It's more about having a roadmap for two years worth of content. So we plan very far in advance and that's only because it would help determine how we pace outselves.We're pumping out content in a fairly systematic plan and we have that at set schedule, so we have to think in advance and pace ourself.
There's more in the interviews, if you're interested.
If they can make a instance based open world, instant queue, No ilvl sync, large scale PVP like in GW2, where players can go in and play for 10 minutes or 2 hours and get some decent rewards, it would probably be the best endgame this game can hope for lol.
Instead of making content designed just for a select few that nobody will ever play after a few patches. Even if FFXIV's combat is not as fluid as GW2, it can still work xD.
FFXI's Campaign system worked and it was fun. Being able to go into the past and defend different outposts on the map against the beastmen with Heroic NPC units was fun while getting EXP and seals was fun. Maybe incorporate something like that into FFXIV.
Last edited by RareItems; 07-23-2019 at 08:36 AM.
Not sure if this counts as end game content, but I really fights outside of dungeons, raids, trials and etc were a bit harder. Like, I feel no sense of danger when walking outside any safe points and the Fates are just...interesting but not varied enough at all. Like, at least give us something like "Defend the Hamlet" or something l for a Fate
I agree we should have crash and derby.
We should have a dome with blitz ball!
We should have arena fights like in FF7 versus monsters in the golden saucer!
We should have a Job system like in final fantasy 8 where we get paid for doing so many missions a day and I mean job as in work.
We should have Halls of the gods FFXIV style!
We should have a claw machine in golden saucer where we win random glamour gear!
We should have airship PVP!
We should have time trials beating the fastest time on a mob solo and the winner at the end wins a prize every month!
We should have a train that works instead of paying heavy teleport prices we can take a train ride!
We should have a mansion filled with puzzles and clues and every week it changes and whoever figures it out first wins a prize!
Last edited by Zeonx; 07-23-2019 at 02:14 PM.




You mean only one person can win? I thought we were all supposed to be winners! D:
When people rush through the expansion over like a day or two, skip most of the content it offers, and then refuse to acknowledge anything other than savage raids as "content"... their scarcity issue is self-inflicted.
I like Scottzone, I watch his streams occasionally, he's funny and his blind min ilvl runs are very entertaining. But he's also one of the people who are only interested in raiding. He doesn't craft, doesn't collect mounts, minions, glamour or furniture, explicitly said he doesn't care about any story content outside of MSQ. In other words, no matter how much content there is in the game, he's limiting himself only to a small portion of it that will never be enough to satisfy him.
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