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  1. #1361
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lunavi View Post
    -Snip-
    Not really. XI's Chains of Promathia expansion is a good example. Many really enjoyed that expansion, while the reward at the end was phenomenal it wad never really mandatory either.

    People could have sold clears for the content, people tried to buy clears for the content, yet that never really took hold (at least on my server).

    There were even really good sellable items behind certain CoP progression points, yet those never really became big sellers either.

    You might wonder why those things never really happened. A lot of it had to do with the satisfaction that came from finally earning those rewards. There was also a bit of prestige that came with it too.

    You think people get it bad when they show up with outdated gear and not really having a clue whats going on? That is nothing compared to how much flak those with something like CoPs Rajas Ring and being clueless got.

    At some point people have to realize they may not be able to clear all content in every game they play, unless they are willing to put in some work to improve their play. Raiders selling clears of hard content to others isn't really doing the other person a favor in the long run, as it just delays that realization that they might actually have to put in a little work to beat something.

    The current endgame problem is that there is a large gap in the expected performance between the difficulty tiers, such that it feels like you are missing 5 worlds of an 8 world mario game.
    (4)

  2. #1362
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Avraym View Post
    Why are ya'll bringing up the old raid loot system?

    I never even said i prefered it lol.
    Because the old raid loot system is all we have to compare it to, and compared to it, it's better. There will never be a perfect loot system in a game.

    Just that the current one is problematic (which it is).

    All i said is that you will gear faster with a static than a pug with the current system (which you will).
    Hot take: It's not problematic that a group of 8 people can coordinate to gear the group faster than a solo agent rolling with seven randos can. I also can't envision a loot system short of giving everyone their own individual loot that would ever solve this problem.
    (5)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #1363
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Hawklaser View Post
    Not really. XI's Chains of Promathia expansion is a good example. Many really enjoyed that expansion, while the reward at the end was phenomenal it wad never really mandatory either.

    People could have sold clears for the content, people tried to buy clears for the content, yet that never really took hold (at least on my server).

    There were even really good sellable items behind certain CoP progression points, yet those never really became big sellers either.

    You might wonder why those things never really happened. A lot of it had to do with the satisfaction that came from finally earning those rewards. There was also a bit of prestige that came with it too.

    You think people get it bad when they show up with outdated gear and not really having a clue whats going on? That is nothing compared to how much flak those with something like CoPs Rajas Ring and being clueless got.

    At some point people have to realize they may not be able to clear all content in every game they play, unless they are willing to put in some work to improve their play. Raiders selling clears of hard content to others isn't really doing the other person a favor in the long run, as it just delays that realization that they might actually have to put in a little work to beat something.

    The current endgame problem is that there is a large gap in the expected performance between the difficulty tiers, such that it feels like you are missing 5 worlds of an 8 world mario game.
    Never said selling clears was doing the buyer any favors, But that it is a good way raiders have to pay for their food, pots, and painfully overpriced crafted gear at the start of each raid cycle while doing content they enjoy, while at the same time offering high end crafters who make some of theirs’ pot’s, food, and armor and sell on MB a service they might actually find attractive. It is economy, not favors.

    But I do 100% agree that what this game fundamentally needs to have a healthier raiding scene are more steps between normal raid, savage raid, and ultimate. The steps up in difficulty are indeed ridiculous. There needs to be one more step in terms of difficulty between EX difficulty and Savage difficulty and one further between savage and ultimate. However, this costs time and resources to make, so what should they scrap? What other content is as impopular as high-end raiding? I think more people even play around in the golden saucer than in Savage.

    However, I still stand critical to the Notion that the only progression people can do as a battleclass should be hidden behind savage because otherwise no one will do it.
    (0)
    Last edited by Lunavi; 08-14-2019 at 04:01 AM. Reason: Added rest of post I replied to as I was on my phone earlier and couldn't edit post to get past max char limit.

  4. #1364
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by SaberMaxwell View Post
    Because the old raid loot system is all we have to compare it to, and compared to it, it's better. There will never be a perfect loot system in a game.



    Hot take: It's not problematic that a group of 8 people can coordinate to gear the group faster than a solo agent rolling with seven randos can. I also can't envision a loot system short of giving everyone their own individual loot that would ever solve this problem.
    Hot Take: You're very ignorant if you think what we have now is ideal and couldn't be improved upon.
    (1)

  5. #1365
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Avraym View Post
    Hot Take: You're very ignorant if you think what we have now is ideal and couldn't be improved upon.
    Not problematic doesn't mean ideal.
    (2)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #1366
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by SaberMaxwell View Post
    Not problematic doesn't mean ideal.
    Why glorify something thats not ideal ?
    (0)

  7. #1367
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Avraym View Post
    Why glorify something thats not ideal ?
    Why exaggerate how bad something is?
    (8)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  8. #1368
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Avraym View Post
    Why glorify something thats not ideal ?
    Quote Originally Posted by SaberMaxwell View Post
    I also can't envision a loot system short of giving everyone their own individual loot that would ever solve this problem.
    what are you suggesting
    (2)

  9. #1369
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Why exaggerate how bad something is?
    Because this is a death sentence....how long do u expect people to be ok with the zombie brain dead hamster wheel tomestone method?
    (1)
    Death Is Only The Beginning....

  10. #1370
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    Quote Originally Posted by Nora_of_Mira View Post
    what are you suggesting
    I like the token system we have. The problem is that people can roll on it every week, even if they have the piece it trades into.

    I'd like to see restrictions on this. To constantly be out rolled on drops people don't need as their current class feels bad week after week.
    (1)

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