Levelling is considered end game? Oh boy. Common sense has left the chat.Since when was "end game" described as specifically level capped content? It isn't. Strictly speaking anything you do after completion of the MSQ would be considered end game, even if it involves levelling other jobs, so stop talking down to people.
Go plant your face in solo PotD if you're so bored, that'll keep you busy for a long time instead of complaining about lack of stuff to do until the only raid content we're getting for the next 6 months releases in 2 weeks.
Like I said, the game feels like it just wants you to level a max job as soon you hit 80, instead of giving you content to do once you hit max level.
There you go again, snide remarks because people disagree with you. I specifically meant levelling other jobs upon completion of the level cap MSQ, which essentially means you've "completed" the game and as such now have to find other things to do.
Have fun with your "lack of content".
You started with snide. Please consider your comments more carefully in the future before posting.There you go again, snide remarks because people disagree with you. I specifically meant levelling other jobs upon completion of the level cap MSQ, which essentially means you've "completed" the game and as such now have to find other things to do.
Have fun with your "lack of content".
Levelling is considered something to do at endgame because you can have every job in one single character. That mindset would apply if, like the majority of other MMOs, you could only get one job per character. The fact that you have so many alternatives for leveling and gearing up reenforces it.
Piggybacking off of the “leveling” aspect—if you want, you can also level your crafters/gatherers. With the Savage tier releasing in 2 weeks, it would be a good time to get them to 80 and craft for a profit (if that’s your thing—some people like making money). Also, you’ll probably want to have them up to level and geared if you want to craft yourself gear/food/potions for prog—if you plan on starting Week 1, you’ll want a full set of pentamelded gear for fast prog and cushioning in the later floors.Levelling is considered something to do at endgame because you can have every job in one single character. That mindset would apply if, like the majority of other MMOs, you could only get one job per character. The fact that you have so many alternatives for leveling and gearing up reenforces it.
That’s what I’ve been working on lately (aside from leveling a couple jobs and just hanging out with friends).
Sage | Astrologian | Dancer
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Content, esp. end-game content doesn't fall from the sky, you need people and resources to create that. This games developer, as for any game, only have a finite amount of resources to do stuff with. So, for more new end-game content to be created, other content would have to be cut.
So OP, which content would you see to be cut for your new end-game content, and why would your content to be more important then that which would be cut ?
Content, esp. end-game content doesn't fall from the sky, you need people and resources to create that. This games developer, as for any game, only have a finite amount of resources to do stuff with. So, for more new end-game content to be created, other content would have to be cut.
So OP, which content would you see to be cut for your new end-game content, and why would your content to be more important then that which would be cut ?
The game and playerbase is growing. Doesn't it make sense to invest some more of the that money into raising the bar?
We have more subscribers than we had for Stormblood's release and we are giving the same (if not less) content.
If they added more end game content, maybe the sub numbers would retain more.
There are several comments here that dictate that players play two MMORPGs or unsub because of a lack of content.
Except that the director himself has stated on numerous occasions that it's okay to take breaks from his game to go and play others, in fact he actively encourages it.The game and playerbase is growing. Doesn't it make sense to invest some more of the that money into raising the bar?
We have more subscribers than we had for Stormblood's release and we are giving the same (if not less) content.
If they added more end game content, maybe the sub numbers would retain more.
There are several comments here that dictate that players play two MMORPGs or unsub because of a lack of content.
I always have something to do at "Max level". There's always tomestones to grind, gear to get, logs to fulfill or sidestory to explore. BUT I am what you might call "semi-casual". I don't have more than a couple hours a night (little more on weekends) to spend on games and I don't play FFXIV every night. For those who have finished all the content available in SB: All jobs to 80 (they all have 80 stories) all geared at at least 440, and all the dungeons on farm and all glamours acquired I say this: "Holy jesus". It's been 3 weeks? The developers have constantly said this game wasn't meant to be a job or only for the hardcore. People need to be able to stay current with casual amounts of play. The problem for hardcore players there is if they constantly had new heights for you to reach, in sufficient amounts , y'all would be gods while the poor casuals languished in what they could scrape together every week. This happens in other games with lots of "endgame" content. Didn't do your 10 runs of whatever dungeons tonight? You are behind the gear curve.
To answer your question, most of us at "endgame" aren't playing things that require being level 80. We are exploring everything else in the world, because it's extremely expansive and does not just suddenly open at max level. It's a themepark MMO, check out the rides , the set dressing and the characters standing around. It's plenty to engage most people for months at a time.
When I hit "endgame" I sat back and discussed the story with friends, picked another job to level on roulettes and looked into crafting and gathering again. I don't think this game ever was only about endgame, but it's a game with content for everyone including endgame raiders, just not extensive content and I feel that's fine.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
That’s seemingly not the kind of game Yoshi-P wants to make, and Square-Enix seems fine with it. The only thing chasing WoW has done, for competitors, is sink them faster.
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