Quote Originally Posted by Rosenstrauch View Post
I'm still partial to my own hypothesis, which is that the MP Restoration effects of Bloodspiller and Quietus are flipped, and that Quietus is actually supposed to be restoring 200 MP per target hit while Bloodspiller is actually supposed to be restoring a flat 500 MP. But unless this actually gets addressed with 5.1, it's anyone's guess what the heck is going on there.
I wish that was the case, it would make a lot of sense. In PvP Quietus generates mp per target hit instead of just a flat rate like in PvE (which I don't really understand). I hope it is a "bug" or they just decide to make quietus generate mp per target hit instead of having a flat rate because it doesn't feel good to use at all in big pulls.