Quote Originally Posted by DemonicNeko View Post
While yes they fill up their beast gage though auto attacks and not finishing their 123 combo. They still have a 123 combo. They still have a beast gauge. They still have an inner release. Sure you can argue that the beast gauge is only use on defensive cooldowns and not offensive ones like Warrior and DRK.

The point I am trying to make is. Tanks only do is hit 123 123 123. Build up some type of resource and spend it. Paladin being the more unique aspect of this. As they build their resource though auto attacks and spend it on defensive abilities and not offensive like the other three. Guessing Warrior clone was not the right words for it. Yet it hard not to want to say it. As they gave both DRK and PLD beast gauge, inner release and Fell Cleave. Guessing my problem is. WAR, DRK and PLD please almost exactly the same. With very little little in between the 3 tanks.

As much as people might not want to admit it. We are just a 123 spamming. Waiting to spend our beast gauge and waiting for our cooldowns to come up. GNB is not much better. As you pretty much just build up shells and spend them. Waiting for your big cooldowns to come up as well. Tanking in this expansion is bad.
The thing is, the differences you outline in terms of how the gauge is built and spent between PLD and WAR, and how the gauge is used, translate in real gameplay terms to an actually really large difference in gameplay. Paladin ignores its gauge in raids unless necessary for mechanics, while Warrior's entire gameplay revolves around it. Holy Spirit and Fell Cleave only resemble each other at all during Requiescat and Inner Release windows, because while Fell Cleave is the reward for building your resources by doing combos, Holy Spirit should be never used outside its window. Warrior manages resources constantly, Paladin largely has no real management involved, Warrior does very little damage through combos and as such doesn't lose a lot from downtime outside inner release, Paladin can't afford to miss combos (of which it has 3 in a strict sequence) but has a much more forgiving spam phase thanks to the mobility in requiescat, Paladin has off-gcds, Warrior barely does, etc.

Paladin and Warrior are only truly homogenized in mitigation like all tanks are right now, but their DPS rotations are only superficially similar. Dark Knight could afford to be more distinct from Warrior, but Dark Knight has the foundations of an off-gcd spam class while Warrior is almost purely gcd damage, they just need to build on that, and maybe make Delirium at least a bit more distinct from Inner Release.