Quote Originally Posted by DemonicNeko View Post
Right now we get the devs saying. "Ninja's have to be shit classes because of Trick Attack." Yet shadowbringers they where like. "You know in Stormblood utility was a major problems. So we got rid of a lot of Utility in the game." Seems like Utility in the game is a problem. Then again it might just be bad boss design. Devs are like. "You know what would be a good savage mechanics? Tripple tank busters." *face paws.* Yes, Bullet spungy boss fights that hit like a truck makes wonderful boss fights.
Getting rid of utility is a big problem because it remove lots of uniqueness in jobs, and how you would decide which job to take. But, from my point of view, the biggest problem is the "one size fits all" party setup. Basically, the optimal setup is the same for every content you do. Depending on the content, some jobs shouls have pros and cons, somehow forcing you to not bring the optimal setup in raids since the weekly lockouts mostly prevents from gearing several jobs at the same time.

But, on the other side, I think people care too much about being "excluded". 95% of the content is done in pick-up where no one wil kick you just for being a "non-optimal" job, and for the other 5%, chances are you play with friends that will focus more on everybody playing jobs they like than them being optimal.