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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    I like a lot of these idea's. Though I have to ask. Would Delirium removing mp cost not be an dps lost? Maybe if it did crit, direct hit bonus it would be an upgrade or if they made it like a 20 seconds buff.
    Suppose it would be a DPS loss if you capped MP during the delirium window, better make sure you spend enough MP before hitting the Delirium button. Least it gives you something to think about on DRK.

    Quote Originally Posted by DRKoftheAzure View Post
    In response to this post I have some criticisms;

    For Abyssal Drain it would suffer the same problem that Plunge suffers right now, which makes me ask "Why does Plunge even have charges if it's basically going to be used whenever just 1 charge is ready like it used to be before it got a second charge?"

    For Delirium... it's still a fell cleave spam...

    For Living Shadow, you are asking to open an entire can of worms that the devs don't want to open right there.
    Charges on AD serve two purposes, you can hold one back for the healing aspect in big pulls without losing DPS, and you can use two back-to-back on single targets so that the heal isn't quite so lame.

    Delirium, well it'd probably feel more like the Machinist spam window what with it being an oGCD, but even then it wouldn't be identical because you'd still be doing your regular abilities as normal.
    Mostly though I just don't want to ask for anything too radical because I don't want to wait till 6.0.

    Living Shadow suggestion is a joke
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    Last edited by Jandor; 08-25-2019 at 02:15 AM.