While the leveling process could get some tweaks, the answer is still no - balance does not matter one bit while leveling up. Balance comes into play when it's truly required; and that is in Savage and Ultimate on the current max level. Hell, even current balance under max level is very iffy, some jobs are far better than others depending on when they get their core skills. Heck, you don't even need a proper balance for EX trials and still can clear without issues as long as everyone doesn't just press 111111 until the end of the fight.
What I don't get on the statements "why is balance not done around dungeons/trials instead?" is that balancing affects all content, not just Savage - but you'll never see something like peope kicking you from groups for being a NIN on trials or dungeons, literally no one cares about what job you have as long as you clear with a reasonable time and no wiping to mechanics. You could be kicked for getting carried by the rest of the group but that is hardly a balance issue.
Basicly, this is far from a "respect other content" and more like "it doesn't matter, you'll clear either way." Other content to savage and ultimate exists and everyone does it - be it trials, dungeons, leveling, crafting or whatever else. But what is there to balance when everything works just fine? For example, you don't need raid buffs for dungeons or trials.
As for the "utility" you mentioned in your post:
1) Dark Passanger's blind ate up 50% MP, you could have used that MP for DA+AD instead. Mobs in dungeons in general rarely missed even with the blind. Also it didn't affect bosses. It was mostly like an evasion buff for the tank. That is not utility.
2) CnS is not utility either; you'd want to DA it whenever you could or use it without if you absolutely needed MP for large dungeon pulls - you'd never use it for the MP on bosses though. You had Blood weapon and Syphon Strike for that.
3) A personal buff rather than utility.
4) BW is not utility, it's a personal buff. It also didn't make DRK an excellent OT, as you'd use the tank stance only at the start of the fight to get the initial aggro and turn it off right away. Tank stance was a learning tool and the person playing was the one to decide if it was time to tank without it or not. Not that it mattered if you stayed in tank stance for everything that wasn't savage or large trash pulls.
5) I miss old Delirium, I agree with you on that. However, it is not utility either. It was a... mix between additional resources and extention of your personal buff.6) Not utility, but again, I agree with this statement. I have no clue as to why they removed the MP gain from it. It certainly wouldn't be broken with Stalward soul.
7) Neither is this utility. It was your aoe rotation. And it was freaking awesome and fun.
8) TBN itself actually is utility, and by that I mean the shield. It could be used on anyone in the group in case of emergency. Also, technically the new TBN is better than the old one. Old TBN was a very small DPS loss, but it felt better to use as you could convert MP to blood, making it more about resource management. But you didn't really have a choice on what to use though, Delirum on CD while BW is up, if not then Bloodspiller.
So yeah, DRK didn't have utility outside of TBN, which on itself was kinda... meh as utility, but it existed. You seem to misunderstand what utility means; it's party wide stuff - be it party wide damage increase, crit rate, direct hit, mitigation, shields etc. And that kind of utility doesn't mean much outside of savage anyway as I've stated earlier. But it certainly helps if you have utility in any content, especially if used correctly. Just imagine having a full party of raid wide buffs for crafting, you'd never fail at HQ ever again! (That is a joke if it wasn't clear)


Reply With Quote

