Quote Originally Posted by Seku View Post
1. As stated by someone else earlier, there can be other draw backs placed with it, or re-arranged into something more balanced. As is though The blackest Night is DPS neutral and if you don't break the shield, you lose out. I'd rather see a bigger reward attached to it, such as a DPS gain. Because just about anything else that they could (or rather be willing to) apply would be seen as bad.
DpS gains are bad as it would more than likely force Dark Knights into the MT position. This goes against why most of the counter attack actions were removed.

5. That all sounds like a knee-jerk reaction. I'd have personally mention the range and how cumbersome it can be to use as a main tank. But in either case, I still believe Dark Missonary should be 15-20% party mitigation for aoe damage due to the fact it's magic only, simply due to the fact that unlike Passage of arms, you don't have a knee-jerk reaction. You have to learn what the aoe is and in any type of raid damage where you are facing physical damage, it becomes useless. Point being that if something is niche, that ability in said niche should be powerful.
I'm pretty certain that there are no non-Shadow non-Magic damage raidwides. While Dark Missionary might look inferior in a vacuum, in practice Dark Missionary and Heart of Light are equal save for cases where HoL is used to protect the MT from physical attacks.