I actually agree with you on everything you're saying. I think we basically just don't mean the same thing with the word "active". Things like that happen sometimes and I may be the one mistaking then. Might be just a "feel" thing.
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I'd like to respond on the TBN issue that has been discussed a few times recently tho. People wanting it to become free are really starting to worry me. Do you want every job to just do everything for free ? Just press a button anytime and you get things ? How is that fun ? They've already ruined WAR with this mindset, please don't take DRK away.
I don't think that they should reduce or delete TBN's MP cost. I think that they should in fact do the opposite and give the other tanks' equivalents similar "drawbacks" that'd be refunded with proper use of the ability, or at least requirements (and Oath gauge isn't one, might as well be a CD). If you delete every single drawbacks/requirements on every single ability on a job it suddenly becomes way easier and less engaging. Look at what happened to WAR, who used to heavily rely on IB for mitigation. It was a very cool mechanic (and used to be my favourite tank skill in the game in ARR) but instead of expanding the tanking aspect of the class around it they just gave the class Fell Cleave on top of more free and frequent mitigation buttons which made IB obsolete and then outright deleted it in ShB while replacing it with the same thing but... Free, just on a short cooldown and with no damage attached to it (RI).
I think they should've done it the other way around. Reduce the number of CDs (like delete rampart for example), just give us the big 2min CD and the "unique flavor" CD (Camo, DM, Thrill, with a rework for the first two, and give one to PLD), and put a better emphasis on active mitigation directly tied with resources like old IB and TBN. Make it reward good use with a refund of its cost or similar things so that it ends up being (at least) DPS neutral if you don't use it mindlessly and tanks would feel much more unique to eachother. They could have multiple tanking skills that work like that or some of them could be amped by pairing it with something else (like Heart of Stone paired with Brutal Shell, but way better). Instead of giving tanks more abilities that just deal damage without anything else attached to it.
I'm more concerned about these aspects on other tanks right now than anything on DRK. I'm concerned about the evolution of tanking in general in this game. I like ShB's global changes, but I dislike that the tanking aspects of tanks is so same-y and free/passive/without consequences (besides TBN).



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