Quote Originally Posted by DRKoftheAzure View Post
Compare it to DRG's Blood of the Dragon, and say it's still complex. I dare you.
I said multiple times in my post that it wasn't complex and that it has never been because it's not the center of DRK's gameplay. What the hell even is this response ? Have you played DRG since SB ? BotD has nothing complex it's literally just toggle it on for free and do your rotation then everything automatically comes together with little to no thought process involved. In case you lose it (oh god), you can freely reapply it instantly because it has a very short CD. BotD used to be a bit complex in HW but not since SB.

Quote Originally Posted by Shurrikhan View Post
HW Darkside allowed you to bank mana for future fights at the cost of its 12% damage bonus. This was common towards the ends of AoE pulls, when down to too few mobs for your AoEs to be worth its mana cost against so few, at which point you'd start readying for the next mass-pull by dropping Darkside and Syphon-comboing (be it into SE or Delirium). You could also drop it for any periods of pure downtime 3 or more server ticks long. Given that you ShB DRK essentially cannot drop it, it allows no such banking, and it encourages little to no downtime-awareness, I have no issues calling HW Darkside more complex or active than ShB's.
Yeah I should have accounted for that. It doesn't make for much more complexity though. It's just toggle it off when downtime is big enough (which wasn't that often) and toggle it back on when boss comes back. I'm not accounting for dungeons when I'm talking about job complexity either, but I guess you could since a majority of the playerbase doesn't do anything other than dungeons anyway.

It doesn't contradict the fact that ShB Darkside is still more active (active doesn't mean complex!) than both of its previous iterations since you get it by regularly pressing a button that deals damage and spends resource instead of just toggling it on at the start (and sometimes off and back on again in HW when downtime was sufficient during a fight). It also doesn't contradict the fact that Darkside has never been a complex mechanic to begin with so I don't see any reason why it should become so in ShB.

I'm pretty sure that's because of the gauge. If devs didn't decide to give it that fancy timer people wouldn't mind it at all. With that said, I would personally like it if they made it more complex because I like complex jobs (I've even posted suggestions on these forums for that prior to ShB's release), but I don't think that it's a groundbreakingly needed change. Other things are more important for DRK right now (like LD for example).

Sorry for the late answers to these, haven't been looking at the forums much these days.