Dark Knight did have synergy when it first released. It put INT down up which basically kicked monk out of the raid Meta.
It was also arguably the best Main tank due to Low Blow damage procts and had some of the best Tank Buster mitigation due to the fact that most Tank busters were magic based at the time, which kicked PLD at the time out of the meta.
The only thing that was off was Dark Arts Dark Passenger + Blood price, due to the blind effect forcing mobs to miss you or if you by chance got a white mage that used Holy to stun the mobs.
The simple fix would have of course just been to do what they did with it now. Which is to allow for Blood weapon to be used in and out of Tank stance and have given it the added bonus of restoring MP per enemy hit while keeping it's same value for mp restore. It's not like Dark Knights where hurting for MP any how due to the fact that larger pulls would keep them full and thus allow for them to spam abyssal drain with Dark Arts to keep themselves up permanently, assuming no WHM with Holy.
As for how I think they should go about doing with Dark Knight this expansion though.
1. Lower the cost of the TBN to like half of a Edge / Flood of Shadow and extend the duration of the shield by like 3 seconds. This will be a small reward for people playing the class right as then you will then be in a DPS gained situation as a reward for having the shield burst and mitigating damage, and bring back some of the "Hit me and I hit you back" game play.
2. Lower the Recast time of Abyssal Drain to like 30-45 seconds.
3. Allow for the second hit on our AoE combo to restore a small amount of HP per hit.
4. Get rid of the nerf to Dark Mind, maybe up it's mitigation due to it only stopping Magic Damage. I think the same should be done with RI on warrior. Or make it so that they both just block both damage types.
5. Raise Dark Missonary's aoe magic reduction up to 20%. No reason why it should be lower than PLD's passage of arms.
I would make more suggestions about re-working some skills and bringing back old ones. Maybe putting in some actual traditional Dark Knight themed effects / abilities. But let's be honest, DRK isn't SE's dream child WAR. And before they fix DRK, their probably going to fix WAR and leave DRK in the dust....again.![]()


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