Quote Originally Posted by Absimiliard View Post
Uhhhh. You do realize DRK's original design had so little synergy that one of the most common complaints about it was that it basically worked against itself, yes? It would still perform quite well in magic-heavy fights, but the play style itself put a ton of people off from wanting to play it.
What are you talking about? HW DRK kit and gameplay have a lot of sinergy, skills buffing skills and dinamic GCD and MP spenders thanks to that, only the parry mechanics/blood price work against the evasion/blind buffs that are for some situations and still they didn't meant to be use at the same time since you can use blood price and get a lot of mp and abyssal drain uses and then a lot of dogges if the pull was still alive on the down time.

Only put off ppl that want to be a 1-2-3 tank like in ARR, DRK was complex compared to the other 2 and that was part of the fun.