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  1. #10
    Player
    LichKaiser's Avatar
    Join Date
    Aug 2013
    Location
    unknow
    Posts
    25
    Character
    Lich Kaiser
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    ...
    Actually now DK have a more fluid skill set up, every skill got is own tool, own utility, indipendent YES, but now every Indipendent skill can work to make DK work better, 2 offensive tools that increase % damage to manage, 3 MP regerative tools (carve and spit.. well just coz it used to have an interaction doesnt mean was good, trade mp regeneration for extra damage with mp cost and no more mp regen was bad interaction), as i sayd his AoE was bad, manage MP to AoE pulls was a crazy bad idea that got eventually changed and i am gratefull. etc..
    What i mean not all skills must interact with others for the sake of interact, if they do it very poorly and in a bad way. skill must interact with the entire complessity of kit. The actual work well(simple but every1 need to be used for a reason, well untill u think waaahh DPS MUST SPAM ALL). The old 1 was a spam of Dark Art to empower some part of the kit for some random affinity OR loose the affinity of the kit. And in some way(the blind) was more a fuck up empowered skill. + his old kit wasnt really a good way to enphatize the anti-magic tank buster idea like he is now.
    Affinity doesnt mean that 1 skill must do the work for all the kit, affinity mean every skill work with ALL the kit. Empower it, make it better and help it. solidify the meaning of be DK not making him nearly worthless without.
    example. FoS now is a buff of 10% damage+30s for a max of 60s+damage. 3000cost
    if used twice, you have a bit less of 60s, of damage increased. for 6000cost.
    now you ve a lot of time to ensure to use a rotation of skills to regenerate mp, and you can CHOOSE to use TBN to mitigate damage on self or ally to proc it and having a free FoS to refresh his duration OR use it directly to refresh it if not enogh damage to break TBN in that moment, OR use both to as defensive tool if needed+ huge cost/burst effect.
    On HW you needed his own stance to be allways up by himself, not even interacting, just a perma buff on damage(at the cost of not having others mp regen ticking), and use Dark Arts to empower a kit (with some spells be really useless empowered, other not good as cost efficency) with no real gain or satisfaction(like increase damage by 100 on souleater, or increase enmity on 2nd hit combo, i dont remember the name.) or a must need to empower(Abyssal drain, who heal you ONLY if empowered).
    The idea was good, but the interaction was bad, but to have a good interation they needed to overtune the kit if empowered.
    what i like now, is a simple kit that identify DK for what he do best+ a good interaction with spells and a good feel on use them to gain something in every aspect, damage, hp, mp, etc. They are situational YES but good. And IF you fuck up something there is allway a OGC not used UP to help you.
    Example.. Wasted too early Dark mind? well you ve Sentinel up, or TBN or Rampart.
    You wanna be a perfectionist? Dark mind+TBN best tank buster tool+ Rampart UP on cd to mitigate stuff during all run.
    Fail a pull and no Mp to next pull? well now AoE have no Mp cost, u can keep play and do another pull+ now you can regenerate Mp with Stalwart soul (aoe) or syphon stryke (single) other blood weapon+ DK now generate Mp overtime
    etc
    Just be DK now feel like you have really low downsides IF you do wrong something with managment (high cost managment, damm bit less of 30% of entire mp pool), you dont get punished as before, and you get rewarded if you do right, THX to the actual kit and how it work.
    What i still h8 is the MUST NEED to fuck up 1 benediction from WHM coz i am in LD or i die, no matter if i tank swap and i take no more damage for next "x" seconds.
    Or.. if i pull 2 waves of adds i have no regenerations or CD to help me with next pull,
    Or.. soo now Salted earth got nerf... on all... do i got utility from it?no. do i have some sorta of interaction with it? no. do i ve defensive tool with it? no. What exactly SE do? a bit of AoE damage on a long CD ..THE END... soo why i have this skill istead of a better 1? or more utility, or extra mitigation?
    I would prefer a TRAIT that give DK the UNIQUE PASSIVE to PARRY magic damage with sword istead of the actual Salted Earth XD
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    Last edited by LichKaiser; 08-18-2019 at 09:22 AM.