ok ok lets go by parts.
DRK wasn't a copy paste PLD at all, PLD came from ARR with only 1 combo to HW become a 3 combo job, 1 for damage 1 for agro and other for a dot like current version of the job, DRK have 3 combos, 1 for agro and 2 for damage that use a priority system depending of you resources, have MP for DA? souleater, no? then delirium, have a dot called scourge on GCD that you refresh each 30s while PLD only refresh his goring blade and then spam royal autority and repeat, hardly the same gameplay.
the darkside mechanic preventing the job to gain resources from external sources was made to control his MP economy since DRK performance was heavely based on the MP and prevent further imbalance betwen tanks DPS and no depend of other jobs so heavily to archive max performance.
blood weapon works perfectly as a single target tool while on aoe situations you depend more of blood price and the insane amount of resource you gain during the duration of the buff, remember baelsar wall? i did and i pull entire armys and survive alone with blood price and abyssal drain +DA spam making me inmortal, if the pull still was alive when blood price ends DA +dark passenger + Dark dance give me a huge rate of doges and i don't need to say how good is that on top of my personal mitigation shadow skin and shadow wall, the problem is when you try to use both blood price and the evasion strat at the same time, DRK was actually overpowered in aoe situations like WAR and his bloodbath steel ciclone/demiate berserk window.
i mean if you complaing about blood weapon being only effective on single target situations back on HW you should now complaing that edge is only efective on single target and flood only against aoes with that means is the same bad desing acording to you.
i don't deny shields are better mitigation tools, please don't asume my response was to prove another thing, same with the actual lack of self healing of the job, i was being informative, the point you can soak more damage and stay with more HP on the end is not more effective that a job that soak less damage but have the capability to recover a fair amount after the hit by himself as long both can survive the hit wich currently all of them does. currently all tanks have more or less the same efective HP with his mitigation tools, meaby GNB is a bit lower and DRK is a bit busted but thats all.
i don't see the afinity as you claim the job have, edge/flood only do damage and keep darkside up with it's just a flat buff that you don't bother to manage, dark arts use to interact toseveral skills and his use determinate not only what GCD you should use (DA+souleater>delirium) but the priority of the MP spenders (DA+carve and spit > dark passenger > DA+ souleater) now is only edge and TBN when you need it.
carve and spit no longer have a choice neither interaction with other skills aka DA, the damage was better on single target, the MP on aoe pulls for MP economy, salted earth use to aport blood now does nothing but lower free damage, blood weapon and delirium buff use to work together to archive a greater resource generation now are complety independent and only affect GCD, old blood weapon use to affect oGCD too and by adition since delirium extend blood weapon it does too.
TBN use to create a great aoe rotation sinergy, TBN to create blood, quietus to create MP and abyssal drain spam with DA if you need it to repeat, now TBN only grant flood that adds mostly damage apart of darkside and quietus are more dependent of blood weapon and delirium in separate windows for being used, abyssal drain is a independent oGCD, same as plunge, same as salted earth ect ect, i hope you get where i going.
oh and i apologize if something doesn't seems to be clear, language barrier.



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