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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    oh don't worry it's like a secret that works, welcome to the forum.

    of course everything is perspective i agree with that, you can consider edge the same of dark arts but then i personally miss dark arts bcs brings something unique to the job like the old combo system on HW and how affects other skills, edge doesn't have that.
    the slow feeling right now is didacted by peaks, old DRK versions wasn't like that, you use constantly you resources and oGCD in a higher rate and was more spread betwen you rotation that current one while right now you gather resources faster each 60s and spend it making the other 50s feels empty wich is one of the main complains since DRK never use to feel empty on certain times wich can make ppl dislike the job now.
    other stuff is removing old mechanics and copy pasting the ones of other job making you feel you are playing that job with small diferences, the lack of variety on the DRK animations caused by the amount of actions removed makes the job looks repetitive in a visual viewpoint more if we add the spam mechanics the job has gain, soul eater combo without all the DA and oGCD management we use to have become more boring to wach, bloodspiller spam is the same, edge becoming our constan MP use plus the large recast of the other oGCD don't help either.

    DRK not only feels extremly easy and simple compared to how use to be, the lack of options and the amount of repetitive animations you have to constanly watch at the same rate with little none variance gives a bad taste of the job, specially when we ask to DRK become more like HW, have GCD diversity with a new combo, ajusted resource management and more options to spend our resources to make it more dinamic, DRK feels boring and clunky for me mostly for blood weapon, delirium and TBN, i don't deny the jobs works but becomes to similar to WAR and feels so slow for me and if i want to play like WAR i play WAR.
    (0)
    Last edited by shao32; 08-17-2019 at 06:32 AM.

  2. #2
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    oh don't worry it's like a secret that works, welcome to the forum.

    of course everything is perspective i agree with that, you can consider edge the same of dark arts but then i personally miss dark arts bcs brings something unique to the job like the old combo system on HW and how affects other skills, edge doesn't have that.
    the slow feeling right now is didacted by peaks, old DRK versions wasn't like that, you use constantly you resources and oGCD in a higher rate and was more spread betwen you rotation that current one while right now you gather resources faster each 60s and spend it making the other 50s feels empty wich is one of the main complains since DRK never use to feel empty on certain times wich can make ppl dislike the job now.
    other stuff is removing old mechanics and copy pasting the ones of other job making you feel you are playing that job with small diferences, the lack of variety on the DRK animations caused by the amount of actions removed makes the job looks repetitive in a visual viewpoint more if we add the spam mechanics the job has gain, soul eater combo without all the DA and oGCD management we use to have become more boring to wach, bloodspiller spam is the same, edge becoming our constan MP use plus the large recast of the other oGCD don't help either.

    DRK not only feels extremly easy and simple compared to how use to be, the lack of options and the amount of repetitive animations you have to constanly watch at the same rate with little none variance gives a bad taste of the job, specially when we ask to DRK become more like HW, have GCD diversity with a new combo, ajusted resource management and more options to spend our resources to make it more dinamic, DRK feels boring and clunky for me mostly for blood weapon, delirium and TBN, i don't deny the jobs works but becomes to similar to WAR and feels so slow for me and if i want to play like WAR i play WAR.
    I think we're more visually appealing now and less repetitive than in SB. But I agree on the long downtime makes it slow and boring. Our lvl 80 opener is really fun to do, but we have such a long downtime that it goes from a highspeed race to a slow cruise. There's a lot of things they can do to combat that feeling, but the tanks are so close to eachother that they probably don't want to mess with any of them sadly.
    (1)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by jetfire117 View Post
    I think we're more visually appealing now and less repetitive than in SB. But I agree on the long downtime makes it slow and boring. Our lvl 80 opener is really fun to do, but we have such a long downtime that it goes from a highspeed race to a slow cruise. There's a lot of things they can do to combat that feeling, but the tanks are so close to eachother that they probably don't want to mess with any of them sadly.
    yeah i agree the opener feels pretty good but after that.... ugh. idk if they will care about the job this expansion since they never care to be honest, lets see living dead and dark mind but i hope at least they take all this feedback and use it to redirect DRK to HW gameplay feels in the future for once.
    (0)