Quote Originally Posted by LegolasT View Post
I heavly disagree with the original post! By far DRK is the least squashed tank right now period. Ask any healer in endgame content and dungeon and they will tell you DRK requires way less healing. A squishy tank is a tank that needs to be healed consistently and DRK isn't that. Second I do kinda agree with TBN being adjusted, I think the way they visioned the move as a counter attack cool down but with it costing the same as using edge or flood It doesnt become rewarding. I say they just make it cheaper to use TBN which I know they need to be careful with that since if they make TBN too cheap or free it will make DRK simply OP since TBN In my opinion is the strongest cool down for the tanks. DPS the tanks are extremely balanced I mean it's hard for me as a DRK main to ask for more DPS I think maybe a tweak to WAR and DRK would be good. For DRK maybe make blood weapon increase damage 10% on top of darkside or make darkside do 20% increase in damage would be solid. I don't think potencies need to be adjusted much if at all since DRK has about 3 burst windows( delirum, blood weapon, and living shadow). Last the argument for delirum I think is great with DRK I don't care much for the HW iteration nor SB. This version by far is better and this is in my opinion. I believe there is a reason they did this to DRK cough cough WAR rework incoming (my guess). I personally think WAR is simply boring.
You can feel free to continue to disagree with me, but not offering a why isn't constructive or something that can be built off of.

Compare DRK to WAR as one example: Rampart, Shadow Wall is matched by Rampart, and Vengeance. So far so good. Dark Mind is not useful in trash pulls (which was where I was making my point), comparing this to Thrill of Battle which gives you a 20% heal and 20% healing increase. Thrill >> Dark Mind in the specific scenario of trash pulls in dungeons. Of course dark Mind feels great against tank busters but thats not the area I was approaching this from since we didn't have any savage raids at the time.

Equilibrium compared to Abyssal Drain: Abyssal Drain can win here on 7-8+ targets.

Then the questionable case: TBN Versus Nascent flash. TBN 15 second cooldown worth approximately 30k hp right now. Nascent Flash can use this over 3 GCD's and my first pulls usually look like this: Overpower (Infuriate) Mythril Tempest into Chaotic Cyclone: This restores 12.5k HP per target over 5 seconds. On 6 targets thats getting to 75k HP restored on a 25 second cooldown. Since we have double infuriate I can do this in the next use of Nascent, and because of Infuriate's reduction I can use this again at 50 seconds.

Based on that I reason Nascent Flash provides more survivability in trash pulls with less healer support by restoring 75k HP every 25 seconds verses shielding 30k hp every 15 seconds.

Rampart = Rampart
Vengeance = Shadow Wall
Thrill >> Dark mind in trash pulls
Self healing is about the same for average pulls
Nascent Flash > TBN in trash pulls.

In the context of trash pulls I reason that Dark Knight comes out squishier than Warrior. Again, I use squishier here as a relative term: not squishy but not quite at Warrior level.

Since you heavily disagree with the op, I suppose that means you disagree with more than the simple statement that we may mitigate less than other tanks due to dark mind not being all damage types.

Other points:
Blood weapon shouldn't be falling off 1 second earlier than other 10 second abilities costing dark Knights 150 dps.

Utility: While TBN is nice, its about as strong as a nascent flash on the MT but pairs less well with all the double busters this tier. Using it come at risk because depending on your cotanks mitigation it might not break. While it mitigates more than GNB, GNB is better at things like supporting you with their oGCD heal, can share a shield while mitigating for you.

Self Healing: Single target in raid we are much worse off here than say GNB or WAR who heal themselves for 1200 potency, we are at 16% of that. I'm not sure our mitigation kit makes up for our self healing being 84% lower than other tanks.

Damage: Given the above I'm not sure what justifies dark knight being the lowest output of the 4.

Since you heavily disagree with the post can you provide some specifics on which of the above you disagree with and why?