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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Not having Dark Passenger at level 40 feels really bad especially when leveling and you get a level 40-50 dungeon...
    You literally get Flood of Darkness at level 30. It's the same skill.
    (5)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90

    Dark Knight Feedback

    I've been doing a tremendous amount of experimenting with the various tanks at all tiers of play; different level brackets (via level sync), all raid content (current and former), every trial at all available levels, etc. My results, while not entirely surprising to me, do leave me to wonder if it isn't intentional on some level. DRK got one or two tiers in Heavensward where it got to be good, and it's ranged from mediocre to outright inferior in virtually all other circumstances.

    Needing to sacrifice DPS for increased mitigation (looking at you, TBN) is problematic to say the least, especially with the heavy focus on damage output tanks are expected to maintain throughout their careers. This is worsened by DRK's seeming complete lack of utility outside of an option that blows an unreasonable amount of MP (again, TBN) and Dark Missionary. Granted, Dark Missionary is pretty good, but Gunbreaker gets the same cooldown significantly earlier. These issues - lack of utility, need to sacrifice damage for mitigation, slow gameplay, overall mediocre defenses, and generally poor DPS compared to the other tanks - make DRK a generally poor choice in all tiers of content. While viable, playing it is a disservice to your team when you could be bringing much more to the table as a GNB or PLD--or WAR, for that matter.

    tl;dr: DRK doesn't do anywhere near enough damage to justify its lack of utility and average defensive ability.
    (4)