I've been doing a tremendous amount of experimenting with the various tanks at all tiers of play; different level brackets (via level sync), all raid content (current and former), every trial at all available levels, etc. My results, while not entirely surprising to me, do leave me to wonder if it isn't intentional on some level. DRK got one or two tiers in Heavensward where it got to be good, and it's ranged from mediocre to outright inferior in virtually all other circumstances.
Needing to sacrifice DPS for increased mitigation (looking at you, TBN) is problematic to say the least, especially with the heavy focus on damage output tanks are expected to maintain throughout their careers. This is worsened by DRK's seeming complete lack of utility outside of an option that blows an unreasonable amount of MP (again, TBN) and Dark Missionary. Granted, Dark Missionary is pretty good, but Gunbreaker gets the same cooldown significantly earlier. These issues - lack of utility, need to sacrifice damage for mitigation, slow gameplay, overall mediocre defenses, and generally poor DPS compared to the other tanks - make DRK a generally poor choice in all tiers of content. While viable, playing it is a disservice to your team when you could be bringing much more to the table as a GNB or PLD--or WAR, for that matter.
tl;dr: DRK doesn't do anywhere near enough damage to justify its lack of utility and average defensive ability.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.