I could not agree more Lyth and I just want to expand on some of these thoughts because I feel my OP wasn't particularly clear on some things.
Cannot point out enough Blood Weapon is a great way to adjust us in two respects. At a 30 second recast this gives us alittle more oGCD weave and generates just a tad more potency. Along with fixing the 10 seconds timing issue this should set us up to be in a much stronger spot. Even then I have a feeling we will need a slight bump and Bloodspiller mana generation is a great place to accomplish this and recapture some of the blood into mana and mana into blood gameplay.
Alternatively if we are being balanced based on how defensive we are, the balancing team should recognize that Living Dead is at least as bad for team resources as TBN is good. On that note, Dark Knight is still hurting in the fluff mitigation department and TBN is not well suited for this. This means that in boss fights and raids if we are expected to main tank we are going to be less able to deal with auto attack damage than our counterparts who have risk free mitigations they can spam to take care of the fluff as well as having more powerful oGCD self heals to deal with said flugg damage.
Once again we see this risk with no reward design. Both Gun Breaker and Dark Knight are put into this situation in which they are liabilities if we get a physical turn like e4 looks to be. If I remember correctly, most magical aoes are in a one and done form. In order for the % based mitigation to come close to the mitigation provided by shields we need to see a magical aoe which is spammed and hits hard enough that it will require healing for the majority of players hp. The only recent example that comes to mind is o10s for the shared ahk morn, but I don't think this came close to hitting dps or healers for nearly all their hp. Even if we do start seeing aoes that hit for the damage of say o12s repeatedly, will it be frequent enough to outweigh the risks and lowered mitigation on other turns? If we are going to be pigeonholed into mitigating only one type of damage for a party, shouldn't we bring something to the table? Personally I would like that thing to be dps.



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