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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I don't think DRK's rework is terrible, but I'd agree it still feels quite incomplete.

    My number one issue continue to be Living Dead.
    It was always a badly designed skill, but it's unacceptable with how high HP has scaled.

    I don't mind magic only cooldowns, but they really need to have more advantages especially given that's no distinct way of discerning magical or physical damage.
    Dark Mind's nerf really feels like a slap in the face in that regard.
    (1)

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tranquilmelody7 View Post
    I don't mind magic only cooldowns, but they really need to have more advantages especially given that's no distinct way of discerning magical or physical damage.
    There used to be an easy way. If I can't parry it with Raw Intuition, it's magic. That isn't the case anymore.

    Living Dead NEEDS work done on it. As someone who's been on the wrong end of both (both healing it off as a SCH and being the DRK using it), yeah. I don't want to kill the concept, but at the same time, I hate that it's such a burden to the healer to make up for me using something that other tanks don't have to worry about.

    Superbolide might also need some work, but not as bad as Living Dead.
    (1)