Quote Originally Posted by Kabooa View Post
This feels like a healing ninja, with the focus on mixing ingredients, only this rabbit explodes. I like it. The abilities that further alter them are a nice touch, a bit of mad scientist mixed in there as well.

Quote Originally Posted by Hatstand View Post
I absolutely love this. It grates against the current design philosophy, because its main resource can be used for both healing and damage, but that's a good thing.
Bahaha, tyty. I wanted to go with higher cooldowns to compensate for the ability to save options for later usage, and took inspiration from The Smith healer quests for the kit itself, I felt an easier way to promote DPS from more reluctant healers was for their primary kit to offer a reward for healing, or be adaptable to large amounts of downtime, making DPS more interactive.