It's a pretty safe bet that there is no way 6.0 will not have a new healer job. I think, while we await the 5.05 patch notes for any particular changes, that this would be a good way to pass the time. I'm going to include a format to help keep posts nice and clean, that you are free to use if you wish.

Guidelines: These are primarily to encourage keeping things concise.
1. The total amount of -usable action buttons- shouldn't exceed 24. Role actions do not count. Traits can upgrade actions to improved / new actions, but the end goal should be no greater than 24 total actions.

2. The "Gauge" representation should not exceed three mechanics. Example
White Mage: Lily Timer, Lily Reserve, Blood Lily status

3. Try to limit the expansion of the Role Action skills to two new / returning abilities.

4. Don't worry about potency. Don't worry about specific cooldown times. For Cooldowns / abilities, use the following guide
Short- 15-30 Seconds
Medium: 45-90 seconds.
Long: 120-180 seconds.

This is primarily an exercise for mechanics and style, so don't worry over much about numbers.

Here is an easy template you may use to help keep things organized. Just snip it from the quotes and copy pasta should you like.

Job Name:
Job Weapon:

I. Background/System Changes

A brief description of any overarching changes you believe need to happen to accommodate this Job. Enemy attack patterns, damage intake scaling, substat changes, MP changes, etc.


II. identity

A brief description of the job's place in terms of mechanics, lore, and aesthetics. Include a picture if you wish!


III. Unique Mechanics

A brief description of the job's unique mechanics, such as Lilies, Arcanum, or Aetherflow.


IV. Action and Trait List [1-80]

Action Name [Level Earned]
Action Type [ Weaponskill, Ability, Spell]
[Cooldown if any]
[Cost: MP, Special Resource]
Effect: Action Effect