I'll allow it... cause it's true.... these new zones....
Here is something I've daydreamed about:
Wouldn't it be cool if the catastrophe causes some types of Aether anomalies that mutates the MOBs we've come to know...
like the planet was so badly damaged that Aether is spilling out through cracks in the ground... like radiation....
Marmots look like they're on steroids... Slugs grow legs.... an Evil Eye with 4 wings
An 8 foot tall Sylph!!!!!!!!
Yep, that's a pretty good idea. Although I wouldn't want it to be every mob--cactuars are perfect the way they are. Cactuar love!
OK wait...maybe cactuars too, as long as it wasn't all of them.
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One of the biggest things I see for 2.0 is more synergy amongst all the systems....
Guildleves are their own thing (I know they are moving away from leves), U/U has nothing to do with Materia, Dungeons and u/u have nothing to do with crafters.. none of it has anything to do with chocobos... materia and dungeons have nothing to do with companies.....
I feel like 2.0 is gonna see all of these things work together better....
Crafted gear where the crafter needs to get support in the heart of a dungeon or stronghold + u/u materia obtained through fighting a primal as part of a company quest, and only attached using a special catalyst obtained through Hamlet defense quest
Since the materia is u/u, they'd have a way to put up the item, materia and catalyst in your bazaar, repair style...
Now all of that is just a very vague (and flawed) example but you get the idea... I think in 2.0... all things will work together for the good!!!
10k needles all the way![]()
.... .... .... .... O_OSo the 2.0 client is finished to a level where is reality.
heheh ... heheheheheheheheheheheheheheh....
*glaze*
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
There, so everybody can read it. Btw was translated by Reinheart here (you should follow that thread).プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
引き続き魔法詠唱に関する多数のフィードバックありがとうございます。
頂いた意見はしっかり見せて頂いていますので、パッチ1.22でもそうですし、
それ以降、現行運営中も新生の最終仕様にも反映/検討させて頂きます。
Thanks for continuing feedbacks on the spell casting.
We are looking through the comments so even with patch 1.22 or after on current or 2.0 we will look into making changes.
1.22での調整内容が決まり次第、また追ってポストさせて頂きますね!
ホンのちょっとだけですが…
Once adjustment details on 1.22 is confirmed will update on it!
And just a little bit... (about 2.0)
昨日FFXIV開発/運営/関連部署を集めてプロジェクト全体会を実施しました。
We had a meeting with FFXI dev/management/other related departments regarding the entire project
今期の振り返りと、来期のプロジェクト目標確認、そしてマイルストーンすり合わせが主ですが、
既に基礎QAを開始している「新生FFXIVクライアント」の全体お披露目も、その中で行いました。
物凄い規模のプロジェクトですし、運営開発と新生開発を同時並行しているので、
こうしてお披露目しないと、なかなか現実感が出ないのです。
(約1年半でMMOのほぼ全てを作り直す、というのは開発でも中々現実に思えないのです^^;)
Looking through current, checking on the project goals and checking the mile stones status, and within that meeting we also exposed the 2.0 FFXIV client which already started the QA process. This is really a large scale project and running alongside with current version we have to actually look to feel the reality of this.
(Remaking a MMO in year & half is something the dev team also believes it's not realistic ^^
つまりは、そういう「現実」レベルまで新生クライアントは仕上がりつつあります。
それは、MAPを差し替えダンジョンを追加し、コンテンツのリニューアル移植をし、新規を盛り込み、
クエスト大量実装など、「量産工程」でどこまで物量を突っ込んで行くか、
というフェーズに入っていることを意味します。
So the 2.0 client is finished to a level where is reality.
For that swapping the maps for dungeons, transferring the contents and renewal, releasing lots of quest, how much to include using mass production. We're currently in that phase.
後は時間との戦い。皆さんにお見せできるようになるまでは、もう少しかかります。
吉田自身、動いている新生FFXIVを「ゲームとして」しっかりお見せしたいと思っていますので、
引っ張るようで申し訳ないですが、第七霊災の脅威と戦いつつ、お待ちください。
And after that it's just battle with time. To show to everyone it will require some more time. For myself I want to show the actual 2.0 FFXIV as a game and I apologize for dragging this but for now please fight against the 7th Umbral Era and wait for it.
要求されるPCスペックも下がりますし、PS3版もリリースします。
もっともっと、今まで以上に沢山のお客様にプレイして頂けるよう、
運営と同時に突っ走って行きますので、これからも叱咤激励お願いします。
Required spec will be lowered and we will also release the PS3 version.
We are working hard so more and more customers can play the game. So please encourage us.
うーん…モルボルに怒られるかなあ……。
Hmm... Molbol is going to get mad at me (Foxclon)
I'm the Princess of the Night~~
^^ *starts running around the room with JOY!&*
IN FACT!
http://www.youtube.com/watch?v=cXSOD1N5lR4
--------------
http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
YAY... I am even more excited now
EXCITEMENT!!! Client is Finished YAY!!! Port like a mad man YOSHI-P!!<333
Yoshida posted some information about version 2.0 today.
Enjoy!
Well, this is only a tiny bit, but I will share…
Yesterday we gathered the FFXIV development team, operations team, and other related departments and held a project all-hands meeting.
The main theme was a recap of the current time period, confirmation of future period project goals, and coordinating them with milestones, but we also showed off the 2.0 FFXIV client that is already under QA testing.
This is a crazy large project and since the current version and 2.0 are being developed side-by-side, you would really feel the reality of it if we didn’t show it off. (Even some of the development staff can’t believe that we are almost completely re-making an MMO in about a year and a half. ^^; )
In other words, the 2.0 client has reached that realistic level. Now we are entering the phase where we are switching the maps, adding dungeons, transplanting updated content and adding new, implementing a ton of quests, and seeing how much stuff we can put in with our mass production line.
All that’s left is a battle against time. It will take a little bit more before we have something we can show all of you. I’d really like to show you FFXIV 2.0 as a working game, but in the mean time play out the Seventh Umbral Era events and look forward to it.
The PC specs will be lower than they are currently and we will be releasing the PS3 version.
We are working our hardest to allow for an even greater amount of people to play and enjoy the game, so please cheer us on!
Bethany "Rukkirii" Stout - Community Team
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