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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Acidblood View Post
    While MP could be removed (and replaced with a job resource for those that meaningfully use it) I really don't want to see FFXIV's combat made even shallower than it currently is...

    Personally, I would prefer MP to be made even more important as a resource and something that needs to be managed by all jobs, but most especially healers. This would then allow more interaction between classes, and place an emphasis on mechanics and mitigation over DPS a means of difficultly; i.e. if healers had a limited number of heals before going OOM you could create a balance between survival and DPS for difficult content, which would then allow asymmetrical balance between jobs that offer different advantages (e.g. MCH = damage + mitigation, BRD = resource sustain, DNC = utility + boosted damage).

    * As a side note I think removing TP was a mistake and that it should have been given meaning for all jobs; e.g. Healer DPS abilities could have used TP instead of MP and certain buffs on otherwise MP based classes could have used TP as a soft cooldown (which would then have made TP regain meaningful to all classes).
    To be fair, as long as it isn't removed from the few jobs who actually respond to it in their gameplay (so, when it's a resource that is meaningfully used), it's not like it'd make the game any shallower.

    But, I would like to see it returned to prominence for the rest in some way that doesn't just involve hitting LD/Invigorate on cooldown...
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  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    To be fair, as long as it isn't removed from the few jobs who actually respond to it in their gameplay (so, when it's a resource that is meaningfully used), it's not like it'd make the game any shallower.

    But, I would like to see it returned to prominence for the rest in some way that doesn't just involve hitting LD/Invigorate on cooldown...
    True. I meant more in the sense that MP is only common resource left and that removing it would prevent any interaction between jobs with regards to resource management... not that resource management / interaction is a thing in 5.X, but it used to be and it could be again (as long as MP remains in the game).
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